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Untitled

mail@pastecode.io avatar
unknown
csharp
a year ago
650 B
6
Indexable
Never
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    public int movespeed;
    public Rigidbody2D rb;

    private void Start()
    {
        rb = gameObject.GetComponent<Rigidbody2D>();
    }
    private void Update()
    {
        Move();
    }

    private void Move()
    {
        var velocityHor = Input.GetAxis("Horizontal"); 
        var velocityVer = Input.GetAxis("Vertical"); 
        Debug.Log("yatay degerim: " + velocityHor);
        Debug.Log("dikey degerim: " + velocityVer);
        rb.velocity = new Vector2(velocityHor, velocityVer) * movespeed;
    }
}

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