Untitled
unknown
plain_text
a year ago
5.9 kB
7
Indexable
srand(time(0));
RenderWindow window(VideoMode(windowWidth, windowHeight), "The Game!");
Texture t1, t2, t3;
t1.loadFromFile("images/tiles.png");
t2.loadFromFile("images/background.png");
t3.loadFromFile("images/frame.png");
//Sprite s(t1), background(t2), frame(t3);
Sprite s(t1), frame(t3);
sf::RectangleShape background(sf::Vector2f(windowWidth, windowHeight));
background.setFillColor(sf::Color(200, 220, 255, 180));
s.setScale(2,2);
Font font;
font.loadFromFile("Roboto-Regular.ttf");
Text scoreText;
Text highScoreText;
Text text1, text2;
Text gameOverText, playAgainText;
scoreText.setFont(font);
highScoreText.setFont(font);
text1.setFont(font);
text2.setFont(font);
gameOverText.setFont(font);
playAgainText.setFont(font);
text1.setString("Score");
text2.setString("High");
scoreText.setFillColor(Color(35, 47, 68));
highScoreText.setFillColor(Color(35, 47, 68));
text1.setFillColor(Color(35, 47, 68));
text2.setFillColor(Color(35, 47, 68));
gameOverText.setFillColor(Color::Red);
playAgainText.setFillColor(Color(35, 47, 68));
scoreText.setCharacterSize(20);
highScoreText.setCharacterSize(20);
text1.setCharacterSize(20);
text2.setCharacterSize(20);
gameOverText.setCharacterSize(30);
playAgainText.setCharacterSize(20);
scoreText.setPosition(250, 20); // Position on the right side
highScoreText.setPosition(250, 50);
gameOverText.setPosition(40, 220);
playAgainText.setPosition(70, 260);
sf::RectangleShape gridLines[gridWidth * gridHeight];
for (int i = 3; i < gridHeight; ++i)
{
for (int j = 0; j < gridWidth; ++j)
{
gridLines[i * gridWidth + j].setSize(sf::Vector2f(blockSize - 1, blockSize - 1)); // Adjust size for line thickness
gridLines[i * gridWidth + j].setFillColor(sf::Color::Transparent);
gridLines[i * gridWidth + j].setOutlineThickness(1);
gridLines[i * gridWidth + j].setOutlineColor(sf::Color::Black);
gridLines[i * gridWidth + j].setPosition(j * blockSize, i * blockSize);
gridLines[i * gridWidth + j].move(blockSize, 2 * blockSize);
}
}
sf::RectangleShape playfieldBoundary(sf::Vector2f(playfieldWidth, playfieldHeight));
playfieldBoundary.setFillColor(sf::Color(200, 220, 255));
playfieldBoundary.setOutlineThickness(boundaryThickness);
playfieldBoundary.setOutlineColor(sf::Color(100, 100, 150));
playfieldBoundary.move(blockSize, 4 * blockSize);
playfieldBoundary.setScale(2,2);
sf::RectangleShape nextTempoBoundary(sf::Vector2f(playfieldWidth / 1.5, playfieldHeight / 5));
nextTempoBoundary.setFillColor(sf::Color(200, 220, 255)); // Light blue background for playfield
nextTempoBoundary.setOutlineThickness(boundaryThickness);
nextTempoBoundary.setOutlineColor(sf::Color(100, 100, 150)); // Darker blue border
nextTempoBoundary.move(blockSize + blockSize + playfieldWidth * 2, 4 * blockSize);
nextTempoBoundary.setScale(2,2);
sf::RectangleShape scoreBoundary(sf::Vector2f(playfieldWidth / 1.5, playfieldHeight / 12));
scoreBoundary.setFillColor(sf::Color(200, 220, 255)); // Light blue background for playfield
scoreBoundary.setOutlineThickness(boundaryThickness);
scoreBoundary.setOutlineColor(sf::Color(100, 100, 150)); // Darker blue border
scoreBoundary.move(blockSize + blockSize + playfieldWidth * 2, 4 * blockSize + playfieldHeight * 2 / 5 + blockSize);
scoreBoundary.setScale(2,2);
sf::RectangleShape highScoreBoundary(sf::Vector2f(playfieldWidth / 1.5, playfieldHeight / 12));
highScoreBoundary.setFillColor(sf::Color(200, 220, 255)); // Light blue background for playfield
highScoreBoundary.setOutlineThickness(boundaryThickness);
highScoreBoundary.setOutlineColor(sf::Color(100, 100, 150)); // Darker blue border
highScoreBoundary.move(blockSize + blockSize + playfieldWidth * 2, 4 * blockSize + playfieldHeight * 2 / 5 + blockSize + playfieldHeight * 2 / 12 + 8);
highScoreBoundary.setScale(2,2);
sf::FloatRect scoreRectangleBounds = scoreBoundary.getGlobalBounds();
sf::FloatRect scoreTextBounds = scoreText.getLocalBounds();
text1.setOrigin(scoreTextBounds.left + scoreTextBounds.width - 6, scoreTextBounds.top + 12 + scoreTextBounds.height / 2.0f);
text1.setPosition(scoreRectangleBounds.left, scoreRectangleBounds.top + scoreRectangleBounds.height / 2.0f);
text1.scale(2,2);
sf::FloatRect highScoreRectangleBounds = highScoreBoundary.getGlobalBounds();
sf::FloatRect highScoreTextBounds = highScoreText.getLocalBounds();
text2.setOrigin(highScoreTextBounds.left + highScoreTextBounds.width - 6, highScoreTextBounds.top + 12 + highScoreTextBounds.height / 2.0f);
text2.setPosition(highScoreRectangleBounds.left, highScoreRectangleBounds.top + highScoreRectangleBounds.height / 2.0f);
text2.scale(2,2);
sf::FloatRect backgroundBounds = background.getGlobalBounds();
sf::FloatRect playAgainTextBounds = playAgainText.getLocalBounds();
playAgainText.setOrigin(playAgainTextBounds.left + playAgainTextBounds.width, playAgainTextBounds.top + 12 + playAgainTextBounds.height / 2.0f);
playAgainText.setPosition(backgroundBounds.left, backgroundBounds.top + backgroundBounds.height / 2.0f);
playAgainText.scale(2,2);
scoreText.setOrigin(scoreTextBounds.left + scoreTextBounds.width + 2, scoreTextBounds.top + 12 + scoreTextBounds.height / 2.0f);
scoreText.scale(2,2);
highScoreText.setOrigin(highScoreTextBounds.left + highScoreTextBounds.width + 2, highScoreTextBounds.top + 12 + highScoreTextBounds.height / 2.0f);
highScoreText.scale(2,2);
sf::FloatRect nextTempoBounds = nextTempoBoundary.getLocalBounds();Editor is loading...
Leave a Comment