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function (self, unitId, unitFrame, envTable, scriptTable)
if envTable.shatteringBlade then
if envTable._StackCount == 5 then
envTable.razoriceGlow:Show()
Plater.SetNameplateColor(unitFrame, 0.5, 0, 0.5) -- RGB for purple
else
envTable.razoriceGlow:Hide()
Plater.SetNameplateColor(unitFrame, nil, nil, nil) -- Reset to default color
end
end
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