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function (self, unitId, unitFrame, envTable, scriptTable) if envTable.shatteringBlade then if envTable._StackCount == 5 then envTable.razoriceGlow:Show() Plater.SetNameplateColor(unitFrame, 0.5, 0, 0.5) -- RGB for purple else envTable.razoriceGlow:Hide() Plater.SetNameplateColor(unitFrame, nil, nil, nil) -- Reset to default color end end end
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