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Creating a complete car game with C++ would also be a significant undertaking, especially with 3D graphics and various car models. However, I can give you a basic outline of how you might structure the code:
```cpp
#include <iostream>
#include <vector>
#include <string>
// Define Car class
class Car {
private:
std::string name;
int speed;
public:
Car(std::string n, int s) : name(n), speed(s) {}
void accelerate() {
speed += 10;
}
void brake() {
speed -= 10;
}
void display() {
std::cout << "Car: " << name << ", Speed: " << speed << " km/h" << std::endl;
}
};
// Define Player class
class Player {
private:
std::string name;
Car car;
public:
Player(std::string n, Car c) : name(n), car(c) {}
void drive() {
car.accelerate();
}
void stop() {
car.brake();
}
void displayCar() {
std::cout << "Player: " << name << std::endl;
car.display();
}
};
int main() {
// Create cars
Car bugatti("Bugatti", 0);
Car lamborghini("Lamborghini", 0);
Car ferrari("Ferrari", 0);
// Create player with a car
Player player("Player1", bugatti);
// Game loop
bool gameRunning = true;
while (gameRunning) {
// Get user input
int choice;
std::cout << "Choose an action: 1. Accelerate 2. Brake 3. Display Car 4. Quit" << std::endl;
std::cin >> choice;
// Perform action based on user input
switch (choice) {
case 1:
player.drive();
break;
case 2:
player.stop();
break;
case 3:
player.displayCar();
break;
case 4:
gameRunning = false;
break;
default:
std::cout << "Invalid choice. Please try again." << std::endl;
break;
}
}
return 0;
}
```
This is a very simplified version of what you're asking for. It creates a basic structure for cars and a player, allowing the player to accelerate, brake, and display the car's information. You'd need to expand upon this with graphics, additional features, and possibly integrate with a game engine for a full-fledged game.Editor is loading...
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