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Creating a complete car game with C++ would also be a significant undertaking, especially with 3D graphics and various car models. However, I can give you a basic outline of how you might structure the code:

```cpp
#include <iostream>
#include <vector>
#include <string>

// Define Car class
class Car {
private:
    std::string name;
    int speed;
public:
    Car(std::string n, int s) : name(n), speed(s) {}
    void accelerate() {
        speed += 10;
    }
    void brake() {
        speed -= 10;
    }
    void display() {
        std::cout << "Car: " << name << ", Speed: " << speed << " km/h" << std::endl;
    }
};

// Define Player class
class Player {
private:
    std::string name;
    Car car;
public:
    Player(std::string n, Car c) : name(n), car(c) {}
    void drive() {
        car.accelerate();
    }
    void stop() {
        car.brake();
    }
    void displayCar() {
        std::cout << "Player: " << name << std::endl;
        car.display();
    }
};

int main() {
    // Create cars
    Car bugatti("Bugatti", 0);
    Car lamborghini("Lamborghini", 0);
    Car ferrari("Ferrari", 0);

    // Create player with a car
    Player player("Player1", bugatti);

    // Game loop
    bool gameRunning = true;
    while (gameRunning) {
        // Get user input
        int choice;
        std::cout << "Choose an action: 1. Accelerate 2. Brake 3. Display Car 4. Quit" << std::endl;
        std::cin >> choice;

        // Perform action based on user input
        switch (choice) {
            case 1:
                player.drive();
                break;
            case 2:
                player.stop();
                break;
            case 3:
                player.displayCar();
                break;
            case 4:
                gameRunning = false;
                break;
            default:
                std::cout << "Invalid choice. Please try again." << std::endl;
                break;
        }
    }

    return 0;
}
```

This is a very simplified version of what you're asking for. It creates a basic structure for cars and a player, allowing the player to accelerate, brake, and display the car's information. You'd need to expand upon this with graphics, additional features, and possibly integrate with a game engine for a full-fledged game.
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