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Creating a complete car game with C++ would also be a significant undertaking, especially with 3D graphics and various car models. However, I can give you a basic outline of how you might structure the code: ```cpp #include <iostream> #include <vector> #include <string> // Define Car class class Car { private: std::string name; int speed; public: Car(std::string n, int s) : name(n), speed(s) {} void accelerate() { speed += 10; } void brake() { speed -= 10; } void display() { std::cout << "Car: " << name << ", Speed: " << speed << " km/h" << std::endl; } }; // Define Player class class Player { private: std::string name; Car car; public: Player(std::string n, Car c) : name(n), car(c) {} void drive() { car.accelerate(); } void stop() { car.brake(); } void displayCar() { std::cout << "Player: " << name << std::endl; car.display(); } }; int main() { // Create cars Car bugatti("Bugatti", 0); Car lamborghini("Lamborghini", 0); Car ferrari("Ferrari", 0); // Create player with a car Player player("Player1", bugatti); // Game loop bool gameRunning = true; while (gameRunning) { // Get user input int choice; std::cout << "Choose an action: 1. Accelerate 2. Brake 3. Display Car 4. Quit" << std::endl; std::cin >> choice; // Perform action based on user input switch (choice) { case 1: player.drive(); break; case 2: player.stop(); break; case 3: player.displayCar(); break; case 4: gameRunning = false; break; default: std::cout << "Invalid choice. Please try again." << std::endl; break; } } return 0; } ``` This is a very simplified version of what you're asking for. It creates a basic structure for cars and a player, allowing the player to accelerate, brake, and display the car's information. You'd need to expand upon this with graphics, additional features, and possibly integrate with a game engine for a full-fledged game.
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