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if snd.class == "Archivist" then snd.starting_attack() function snd.attack_function() if not snd.waiting.queue then local touse = {} local touse2 = {} local tohit = {} local string = "" local biostring = "" local empowerstring = "" local impressstring = "" local call = "" local bioessence = tonumber(gmcp.Char.Vitals.bio) local hp = 100*(gmcp.Char.Vitals.hp/gmcp.Char.Vitals.maxhp) local mp = 100*(gmcp.Char.Vitals.mp/gmcp.Char.Vitals.maxmp) local physcount = 0 for aff in pairs(snd.physical_affs) do if table.contains(snd.target_has, snd.physical_affs[aff]) then physcount = physcount + 1 end end local mentcount = 0 for aff in pairs(snd.mental_affs) do if table.contains(snd.target_has, snd.mental_affs[aff]) then mentcount = mentcount + 1 end end if bioessence > 0 then biostring = "bio stimulant"..snd.sep else biostring = "" end snd.giving = { "dizziness", "faintness", "epilepsy", "shyness", "laxity", "lovers_effect", "peace", "magnanimity", "merciful", "masochism", "berserking", "recklessness", } snd.giving_venom = { "paresis", "clumsiness", "sensitivity", "asthma", "left_leg_crippled", "right_leg_crippled", "left_arm_crippled", "right_arm_crippled", "vomiting", "allergies", } for i in pairs(snd.giving) do if not snd.checkAff(snd.giving[i]) then if not table.contains(touse, snd.giving[i]) then table.insert(touse, snd.giving[i]) end end end for k in pairs(snd.giving_venom) do if not snd.checkAff(snd.giving_venom[k]) then if not table.contains(touse2, snd.giving_venom[k]) then table.insert(touse2, snd.giving_venom[k]) end end end for aff in pairs(touse2) do table.insert(tohit, snd.effects[touse2[aff]]) end echo("\nMutagen Given by: "..snd.mutmaster.." Bioessence: "..bioessence.." Physicals: "..physcount.." Mentals: "..mentcount) if snd.empowerready then if physcount >= 3 and mentcount >= 3 then empowerstring = "empower rafic"..snd.sep elseif snd.balance.madness then empowerstring = "empower jhako"..snd.sep --elseif (snd.cureset == "akkari" or snd.cureset == "praenomen") then --empowerstring = "empower ef'tig"..snd.sep elseif gmcp.Char.Vitals.blood < "50" and snd.bloodwork then empowerstring = "empower jherza" else empowerstring = "" end end if snd.my_impress == "" then impressstring = "geo impress swirl"..snd.sep elseif not snd.checkAff("paresis") and physcount >= 2 then if snd.my_impress ~= "Star" then impressstring = "geo impress star"..snd.sep end elseif not snd.checkAff("vomiting") and (mentcount > 4 and mentcount < 12) then if snd.my_impress ~= "Bloom" then impressstring = "geo impress bloom"..snd.sep end elseif not snd.checkAff("hypochondria") then if snd.my_impress ~= "Hex" then impressstring = "geo impress hex"..snd.sep end elseif not snd.checkAff("mental_disruption") then if snd.my_impress ~= "Swirl" then impressstring = "geo impress swirl"..snd.sep end end if snd.used.shield then string = impressstring.."incite fork "..snd.target..snd.sep..biostring -- break shield elseif snd.theytumbling then string = impressstring.."elicit return "..snd.target.." 3"..biostring -- make them return in 3 seconds, no running elseif physcount >= 3 and mentcount >= 3 and snd.my_mutagen then -- only do this if your revelation is on them string = empowerstring..impressstring.."elicit unravel "..snd.target..snd.sep..biostring --elseif hp <= 70 and not snd.knit and bioessence > 0 then -- string = impressstring.."bio knitting" --elseif hp <= 60 and bioessence > 1 and not snd.balance.ethereal then -- string = impressstring.."bio ethereal" --elseif mp < 60 and (snd.cureset == "akkari" or snd.cureset == "praenomen") then -- string = empowerstring..impressstring.."elicit stream "..snd.target..snd.sep --elseif gmcp.Char.Vitals.blood >= "50" and (snd.cureset == "akkari" or snd.cureset == "praenomen") and snd.bloodwork then -- string = empowerstring..impressstring.."elicit bloodwork"..snd.sep elseif snd.mutmaster == "" and not snd.my_mutagen and bioessence > 1 then string = impressstring.."bio infect "..snd.target.." with one"..snd.sep.."bio steroid"..snd.sep elseif physcount >= 1 and mentcount >= 4 then if bioessence > 0 and not snd.checkAff("addiction") then string = impressstring.."bio flare "..snd.target..snd.sep..biostring else if snd.my_incite ~= "Crescent" and snd.crescentable and not snd.checkAff("blackout") then string = impressstring.."incite crescent " ..snd.target..snd.sep..biostring elseif snd.checkAff("blackout") then string = impressstring.."jab "..snd.target.." "..tohit[1]..snd.sep.."bio steroid"..snd.sep elseif not snd.growth and bioessence > 2 then string = impressstring.."bio growth " ..snd.target..snd.sep..biostring else if not snd.conjoin then string = impressstring.."geo conjoin"..snd.sep.."incite "..snd.shape_attacks[touse[1]].." "..snd.target..snd.sep..biostring else string = impressstring.."incite "..snd.shape_attacks[touse[1]].." "..snd.target..snd.sep end end end --elseif snd.syncopateready and not snd.syncopatehave and mentcount > 4 and physcount > 0 and (snd.checkAff("lemniscate") or snd.checkAff("matrix")) then -- string = impressstring.."elicit syncopate " ..snd.target..snd.sep elseif mentcount > 5 and physcount < 2 and not snd.my_incite == "Hex" then string = impressstring.."incite hex " ..snd.target..snd.sep elseif snd.my_incite ~= "Crescent" and snd.crescentable and not snd.checkAff("blackout") and not snd.checkAff("lemniscate") then string = impressstring.."incite crescent " ..snd.target..snd.sep..biostring elseif not snd.checkAff("patterns") and snd.checksomeAffs({"lemniscate", "matrix"}, 1) then string = impressstring.."geo pattern "..snd.target..snd.sep..biostring elseif snd.checkAff("lemniscate") and not snd.checkAff("matrix") then string = impressstring.."geo matrix " ..snd.target..snd.sep..biostring elseif not snd.checksomeAffs({"sealing_circle", "sealing_triangle", "sealing_square"}, 2) then if not snd.checksomeAffs({"dementia", "paranoia", "hallucinations"}, 2) and snd.balance.madness then string = empowerstring..impressstring.."elicit madness "..snd.target..snd.sep..biostring elseif (snd.checksomeAffs({"faintness","dizziness","shyness","laxity"}, 2)) and not snd.checkAff("lemniscate") then string = impressstring.."incite lemniscate " ..snd.target..snd.sep..biostring elseif snd.checksomeAffs({"dizziness", "faintness", "epilepsy", "shyness"}, 4) and not snd.checkAff("sealing_square") then string = impressstring.."geo sealing square " ..snd.target..snd.sep elseif snd.checksomeAffs({"laxity", "lovers_effect", "peace", "magnanimity"}, 4) and not snd.checkAff("sealing_triangle") then string = impressstring.."geo sealing triangle " ..snd.target..snd.sep..biostring elseif snd.checksomeAffs({"merciful", "masochism", "berserking", "recklessness"}, 4) and not snd.checkAff("sealing_circle") then string = impressstring.."geo sealing circle " ..snd.target..snd.sep else if not snd.conjoin then string = impressstring.."geo conjoin"..snd.sep.."incite "..snd.shape_attacks[touse[1]].." "..snd.target..snd.sep..biostring call = "wt Afflicting "..snd.target..": "..touse[1] else string = impressstring.."incite "..snd.shape_attacks[touse[1]].." "..snd.target..snd.sep call = "wt Afflicting "..snd.target..": "..touse[1] end end else string = impressstring.."incite crux " ..snd.target..snd.sep end if snd.toggles.affcalling and not snd.target_gone and call~= "" then string = call..snd.sep..string end if string ~= snd.last_attack and not snd.waiting.queue then snd.last_attack = string snd.attack(snd.last_attack) snd.waiting.queue = true tempTimer(snd.delay(), [[snd.waiting.queue = false]]) end end end snd.attack_function() end
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