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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlacementHelper : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
GetComponent<SpriteRenderer>().color = Color.green;
}
private bool _paused;
private Rigidbody2D _body;
private void Awake()
{
_body = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
_body.isKinematic = true;
}
private void OnCollisionStay2D(Collision2D collision)
{
Debug.Log("stay");
GetComponent<SpriteRenderer>().color = Color.red;
}
private void OnCollisionExit2D(Collision2D collision)
{
Debug.Log("exit");
GetComponent<SpriteRenderer>().color = Color.green;
}
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log("OnTriggerEnter");
}
private void OnTriggerStay2D(Collider2D collision)
{
Debug.Log("Ontriggerstay");
}
}
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