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using System; public static class Triangle { private static double a; private static double b; private static double c; public static bool isTriangle(double a, double b, double c) { if (a > 0 && b > 0 && c > 0 && a + b >= c && b + c >= a && a + c >= b) { return true; } return false; } public static bool IsScalene(double side1, double side2, double side3) { bool isScalene = false; if (isTriangle(side1, side2, side3)) { if (side1 != side2 && side2 != side3 && side1 != side3) { isScalene = true; } } return isScalene; } public static bool IsIsosceles(double side1, double side2, double side3) { bool isIsoscles = false; if (isTriangle(side1, side2, side3)) { if (side1 == side2 || side2 == side3 || side3 == side1) { isIsoscles = true; } } return isIsoscles; } public static bool IsEquilateral(double side1, double side2, double side3) { bool isEquilateral = false; if (isTriangle(side1, side2, side3)) { if (side1 == side2 && side1 == side3 && side2 == side3) { isEquilateral = true; } } return isEquilateral; } }