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public class HexagonScript : MonoBehaviour
{
public float shrink = 3f;
void Start()
{
transform.Rotate(Vector3.forward * Random.Range(0, 360));
transform.localScale = Vector3.one * 10f;
}
// Update is called once per frame
void Update()
{
transform.localScale -= Vector3.one * shrink * Time.deltaTime;
if(transform.localScale.x <= 0.05f)
{
Destroy(gameObject);
}
}
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