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public class HexagonScript : MonoBehaviour { public float shrink = 3f; void Start() { transform.Rotate(Vector3.forward * Random.Range(0, 360)); transform.localScale = Vector3.one * 10f; } // Update is called once per frame void Update() { transform.localScale -= Vector3.one * shrink * Time.deltaTime; if(transform.localScale.x <= 0.05f) { Destroy(gameObject); } } }