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import pygame

# Initialize Pygame
pygame.init()

# Set up the screen
width = 800
height = 600
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Bouncing Ball")

# Set up the ball
ball_radius = 20
ball_pos = [width // 2, height // 2]
ball_vel = [5, 5]

# Set up the game loop
clock = pygame.time.Clock()
fps = 60

# Start the game loop
running = True
while running:
    # Handle events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    # Update the ball position
    ball_pos[0] += ball_vel[0]
    ball_pos[1] += ball_vel[1]

    # Check for collisions with the walls
    if ball_pos[0] < ball_radius or ball_pos[0] > width - ball_radius:
        ball_vel[0] = -ball_vel[0]
    if ball_pos[1] < ball_radius or ball_pos[1] > height - ball_radius:
        ball_vel[1] = -ball_vel[1]

    # Clear the screen
    screen.fill((255, 255, 255))

    # Draw the ball
    pygame.draw.circle(screen, (255, 0, 0), ball_pos, ball_radius)

    # Update the screen
    pygame.display.flip()

    # Limit the frame rate
    clock.tick(fps)

# Clean up Pygame
pygame.quit()