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//================================================================================
// MagicSkillWnd.
//================================================================================
class MagicSkillWnd extends UICommonAPI;
enum SkillTypeP {
Equipment,
Extra
};
enum SkillType {
Initial,
Essential,
Summon,
Buff,
Noblesse,
Hero,
Extra
};
var bool m_bShow;
var string m_WindowName;
var private WindowHandle ;
var private ItemWindowHandle [7];
var private WindowHandle [7];
var private WindowHandle [7];
var private int [7];
var private TextureHandle [7];
var private ItemWindowHandle [2];
var private WindowHandle [2];
var private WindowHandle [2];
var private int [2];
var private TextureHandle [2];
var bool othersMax;
var int skillsNum;
var int lastSkillsNum;
var int newSkillsNum;
var bool showNewSkill;
var private WindowHandle ;
var private TextureHandle ;
var array<int> SkillTypeInitial;
var array<int> SkillTypeEssential;
var array<int> SkillTypeSummon;
var array<int> SkillTypeBuff;
var array<int> SkillTypeNoblesse;
var array<int> SkillTypeHero;
var array<int> SkillTypePassive;
var array<int> BlockeableSkills;
var int lastSkillIndex;
const BETWEEN_NAME_ITEM= 3;
const NAME_WND_HEIGHT= 20;
const TOP_MARGIN= 5;
const SKILL_SLOTBG_WIDTH= 216;
const SKILL_ITEMWND_WIDTH= 223;
const Skill_GROUP_COUNT_P= 2;
const Skill_GROUP_COUNT= 7;
const Skill_MAX_COUNT= 24;
const = 24464;
const Teste= 50;
function OnLoad ()
{
local int i;
RegisterEvent(1280);
RegisterEvent(1290);
RegisterEvent(1900);
= GetHandle(m_WindowName);
= GetHandle("SkillNotificationWnd");
= !("SkillNotificationWnd.IconNotify");
[0] = (m_WindowName $ ".ASkill.ASkill" $ string(0) $ ".SkillItem");
[1] = (m_WindowName $ ".ASkill.ASkill" $ string(1) $ ".ActionBasicItem");
[2] = (m_WindowName $ ".ASkill.ASkill" $ string(2) $ ".MacroItem");
[3] = (m_WindowName $ ".ASkill.ASkill" $ string(3) $ ".ActionPartyItem"); //buff
[4] = (m_WindowName $ ".ASkill.ASkill" $ string(4) $ ".ActionSocialItem"); //nobless
[5] = (m_WindowName $ ".ASkill.ASkill" $ string(5) $ ".SummonedActionWnd"); //hero
[6] = (m_WindowName $ ".ASkill.ASkill" $ string(6) $ ".PetActionWnd"); //extra
i = 0;
if ( i < 7 )
{
[i] = GetHandle(m_WindowName $ ".ASkill.ASkill" $ string(i));
[i] = GetHandle(m_WindowName $ ".ASkill.ASkillName" $ string(i));
[i] = !(m_WindowName $ ".ASkill.ASkillName" $ string(i) $ ".ASkillBtn" $ string(i));
i++;
goto JL0248;
}
i = 0;
if ( i < 2 )
{
[i] = (m_WindowName $ ".PSkill.PSkill" $ string(i) $ ".PSkillItem" $ string(i));
[i] = GetHandle(m_WindowName $ ".PSkill.PSkill" $ string(i));
[i] = GetHandle(m_WindowName $ ".PSkill.PSkillName" $ string(i));
[i] = !(m_WindowName $ ".PSkill.PSkillName" $ string(i) $ ".PSkillBtn" $ string(i));
i++;
goto JL031A;
}
skillsNum = 0;
lastSkillsNum = 0;
newSkillsNum = 0;
othersMax = GetOptionBool("MagicSkillsWnd","OthersMaximized");
}
function OnShow ()
{
RequestSkillList();
m_bShow = True;
(m_WindowName $ ".ASkill.ASkillScroll").SetScrollPosition(0);
(m_WindowName $ ".PSkill.PSkillScroll").SetScrollPosition(0);
HideWindowTutorial("MenuWnd.BtnSkill");
newSkillsNum = 0;
.HideWindow();
}
function OnDragItemStart (string strID, ItemInfo infItem)
{
HideWindowTutorial("SkillItem");
}
function OnHide ()
{
HideWindowTutorial("SkillItem");
m_bShow = False;
}
function OnTimer (private int )
{
if ( == 24464 )
{
showNewSkill = True;
.KillTimer(24464);
}
}
function OnExitState (name a_PreStateName)
{
showNewSkill = False;
newSkillsNum = 0;
if ( .IsShowWindow() )
{
.HideWindow();
}
}
function OnEvent (int Event_ID, string param)
{
if ( Event_ID == 1280 )
{
HandleSkillListStart();
} else {
if ( Event_ID == 1290 )
{
HandleSkillList(param);
if ( .IsShowWindow() )
{
();
();
}
} else {
if ( Event_ID == 1900 )
{
HandleLanguageChanged();
}
}
}
}
function OnClickItem (string strID, int Index)
{
local int i;
local ItemInfo infItem;
i = 0;
if ( i < 7 )
{
if ( strID == [i].GetWindowName() )
{
if ( [i].GetItem(Index,infItem) )
{
UseSkill(infItem.ClassID);
}
}
i++;
goto JL0007;
}
}
function OnClickButton (string strID)
{
local int i;
local int Index;
local int nWndWidth;
local int nWndHeight;
Index = int(Right(strID,1));
if ( InStr(strID,"ASkillHiddenBtn") > -1 )
{
if ( [Index] == 1 )
{
if ( Index == 1 )
{
othersMax = False;
}
[Index].GetWindowSize(nWndWidth,nWndHeight);
[Index].SetTexture("l2ui_ch3.QuestWnd.QuestWndPlusBtn");
[Index] = 2;
[Index].HideWindow();
if ( Index < 7 )
{
i = Index + 1;
if ( i < 7 )
{
if ( [i] > 0 )
{
[i].ClearAnchor();
[i].SetAnchor(m_WindowName $ ".ASkill.ASkillName" $ string(Index),"BottomCenter","TopCenter",0,5);
} else {
i++;
goto JL00EA;
}
}
}
} else {
if ( [Index] == 2 )
{
if ( Index == 1 )
{
othersMax = True;
}
[Index].GetWindowSize(nWndWidth,nWndHeight);
[Index].SetTexture("l2ui_ch3.QuestWnd.QuestWndMinusBtn");
[Index] = 1;
[Index].ShowWindow();
if ( Index < 7 )
{
i = Index + 1;
if ( i < 7 )
{
if ( [i] > 0 )
{
[i].ClearAnchor();
[i].SetAnchor(m_WindowName $ ".ASkill.ASkillName" $ string(Index),"BottomCenter","TopCenter",0,nWndHeight + 3 + 5);
} else {
i++;
goto JL023A;
}
}
}
}
}
SetOptionBool("MagicSkillsWnd","OthersMaximized",othersMax);
} else {
if ( InStr(strID,"PSkillHiddenBtn") > -1 )
{
if ( [Index] == 1 )
{
[Index].GetWindowSize(nWndWidth,nWndHeight);
[Index].SetTexture("l2ui_ch3.QuestWnd.QuestWndPlusBtn");
[Index] = 2;
[Index].HideWindow();
if ( Index < 2 )
{
i = Index + 1;
if ( i < 2 )
{
if ( [i] > 0 )
{
[i].ClearAnchor();
[i].SetAnchor(m_WindowName $ ".PSkill.PSkillName" $ string(Index),"BottomCenter","TopCenter",0,5);
} else {
i++;
goto JL03D0;
}
}
}
} else {
if ( [Index] == 2 )
{
[Index].GetWindowSize(nWndWidth,nWndHeight);
JL03D0:
[Index].SetTexture("l2ui_ch3.QuestWnd.QuestWndMinusBtn");
[Index] = 1;
[Index].ShowWindow();
if ( Index < 2 )
{
i = Index + 1;
if ( i < 2 )
{
if ( [i] > 0 )
{
[i].ClearAnchor();
[i].SetAnchor(m_WindowName $ ".PSkill.PSkillName" $ string(Index),"BottomCenter","TopCenter",0,nWndHeight + 3 + 5);
} else {
i++;
goto JL050D;
}
}
}
}
}
}
}
}
function OnMinOthers ()
{
local int i;
local int Index;
local int nWndWidth;
local int nWndHeight;
Index = 1;
if ( Index == 1 )
{
if ( [Index] == 1 )
{
[Index].GetWindowSize(nWndWidth,nWndHeight);
[Index].SetTexture("l2ui_ch3.QuestWnd.QuestWndPlusBtn");
[Index] = 2;
[Index].HideWindow();
if ( Index < 7 )
{
i = Index + 1;
if ( i < 7 )
{
if ( [i] > 0 )
{
[i].ClearAnchor();
[i].SetAnchor(m_WindowName $ ".ASkill.ASkillName" $ string(Index),"BottomCenter","TopCenter",0,5);
} else {
i++;
goto JL00B7;
}
}
}
}
}
}
function HandleLanguageChanged ()
{
RequestSkillList();
}
function HandleSkillListStart ()
{
if ( !showNewSkill )
{
.KillTimer(24464);
.SetTimer(24464,1000);
}
lastSkillsNum = skillsNum;
skillsNum = 0;
Clear();
}
function Clear ()
{
local int i;
i = 0;
if ( i < 7 )
{
[i] = 0;
[i].SetTexture("l2ui_ch3.QuestWnd.QuestWndMinusBtn");
[i].HideWindow();
[i].HideWindow();
[i].Clear();
i++;
goto JL0007;
}
i = 0;
if ( i < 2 )
{
[i] = 0;
[i].SetTexture("l2ui_ch3.QuestWnd.QuestWndMinusBtn");
[i].HideWindow();
[i].HideWindow();
[i].Clear();
i++;
goto JL00A9;
}
}
function HandleSkillList (string param)
{
local int tmp;
local ESkillCategory Type;
local int SkillLevel;
local int Lock;
local int SkillID;
local string strIconName;
local string strSkillName;
local string strDescription;
local string strEnchantName;
local string strCommand;
local int iCanEnchant;
local ItemInfo infItem;
ParseInt(param,"ClassID",SkillID);
ParseInt(param,"Type",tmp);
ParseInt(param,"Level",SkillLevel);
ParseInt(param,"Lock",Lock);
ParseString(param,"Name",strSkillName);
ParseString(param,"IconName",strIconName);
ParseString(param,"Description",strDescription);
ParseString(param,"EnchantName",strEnchantName);
ParseString(param,"Command",strCommand);
ParseInt(param,"CanEnchant",iCanEnchant);
infItem.ClassID = SkillID;
infItem.Level = SkillLevel;
infItem.Name = strSkillName;
infItem.AdditionalName = strEnchantName;
infItem.IconName = strIconName;
infItem.Description = strDescription;
infItem.ItemSubType = 2;
infItem.MacroCommand = strCommand;
if ( LockByWeapon(SkillID) )
{
Lock = 1;
}
if ( Lock > 0 )
{
infItem.bIsLock = True;
} else {
infItem.bIsLock = False;
}
infItem.Reserved = iCanEnchant;
Type = tmp;
if ( Type != 1 )
{
skillsNum++;
}
if ( (skillsNum > lastSkillsNum) && showNewSkill )
{
();
}
(SkillID,infItem,Type);
}
function ()
{
newSkillsNum += skillsNum - lastSkillsNum;
if ( newSkillsNum > 9 )
{
.SetTexture("L2UI_CH3.MenuNotification.SkillCount_09plus");
} else {
.SetTexture("L2UI_CH3.MenuNotification.SkillCount_0" $ string(newSkillsNum));
}
.ShowWindow();
lastSkillsNum++;
}
function (private int , private ItemInfo , private ESkillCategory )
{
if ( == 1 )
{
[GetSkillTypeP()].AddItem();
} else {
[GetSkillType()].AddItem();
}
}
function ()
{
local int i;
local int nItemNum;
local int nItemWndHeight;
local int nWndWidth;
i = 0;
if ( i < 7 )
{
nItemNum = [i].GetItemNum();
if ( nItemNum < 1 )
{
[i] = 0;
[i].GetWindowSize(nWndWidth,nItemWndHeight);
[i].SetWindowSize(nWndWidth,0);
} else {
[i] = 1;
nItemWndHeight = ((nItemNum - 1) / 6 + 1) * 32 + (nItemNum - 1) / 6 * 4 + 12;
[i].SetWindowSize(223,nItemWndHeight);
[i].SetRow((nItemNum - 1) / 6 + 2);
if ( ![i].IsShowWindow() )
{
[i].ShowWindow();
}
if ( ![i].IsShowWindow() )
{
[i].ShowWindow();
}
}
i++;
goto JL0007;
}
i = 0;
if ( i < 2 )
{
nItemNum = [i].GetItemNum();
if ( nItemNum < 1 )
{
[i] = 0;
[i].GetWindowSize(nWndWidth,nItemWndHeight);
[i].SetWindowSize(nWndWidth,0);
} else {
[i] = 1;
nItemWndHeight = ((nItemNum - 1) / 6 + 1) * 32 + (nItemNum - 1) / 6 * 4 + 12;
[i].SetWindowSize(223,nItemWndHeight);
[i].SetRow((nItemNum - 1) / 6 + 2);
if ( ![i].IsShowWindow() )
{
[i].ShowWindow();
}
if ( ![i].IsShowWindow() )
{
[i].ShowWindow();
}
}
i++;
goto JL016F;
}
}
function ()
{
local int i;
local int j;
local int nWndWidth;
local int nWndHeight;
if ( [0] == 0 )
{
i = 1;
if ( i < 7 )
{
if ( [i] > 0 )
{
[i].SetAnchor(m_WindowName $ ".ASkillScroll","TopLeft","TopLeft",5,4);
[i].ClearAnchor();
} else {
i++;
goto JL0014;
}
}
}
i = 0;
if ( i < 7 )
{
if ( [i] > 0 )
{
j = i + 1;
if ( j < 7 )
{
if ( [j] > 0 )
{
if ( [i] == 1 )
{
[i].GetWindowSize(nWndWidth,nWndHeight);
[j].SetAnchor(m_WindowName $ ".ASkill.ASkillName" $ string(i),"BottomCenter","TopCenter",0,nWndHeight + 3 + 5);
goto JL01ED;
} else {
if ( [i] == 2 )
{
[j].SetAnchor(m_WindowName $ ".ASkill.ASkillName" $ string(i),"BottomCenter","TopCenter",0,5);
} else {
j++;
goto JL00C6;
}
}
}
}
}
i++;
goto JL009B;
}
if ( [0] == 0 )
{
i = 1;
if ( i < 2 )
{
if ( [i] > 0 )
{
[i].SetAnchor(m_WindowName $ ".PSkillScroll","TopLeft","TopLeft",5,4);
[i].ClearAnchor();
} else {
i++;
goto JL020B;
}
}
}
i = 0;
if ( i < 2 )
{
if ( [i] > 0 )
{
j = i + 1;
if ( j < 2 )
{
if ( [j] > 0 )
{
if ( [i] == 1 )
{
[i].GetWindowSize(nWndWidth,nWndHeight);
[j].SetAnchor(m_WindowName $ ".PSkill.PSkillName" $ string(i),"BottomCenter","TopCenter",0,nWndHeight + 3 + 5);
goto JL03E4;
} else {
if ( [i] == 2 )
{
[j].SetAnchor(m_WindowName $ ".PSkill.PSkillName" $ string(i),"BottomCenter","TopCenter",0,5);
} else {
j++;
goto JL02BD;
}
}
}
}
}
i++;
goto JL0292;
}
}
function bool LockByWeapon (int SkillID)
{
local ItemInfo item;
local ItemInfo itemShield;
local ItemWindowHandle RHand;
local ItemWindowHandle LHand;
RHand = ("InventoryWnd.EquipItem_RHand");
RHand.GetItem(0,item);
LHand = ("InventoryWnd.EquipItem_LHand");
LHand.GetItem(0,itemShield);
if ( isBlockeableSkill(SkillID) )
{
if ( itemShield.ItemType == 1 )
{
switch (SkillID)
{
case 92:
case 350:
case 351:
case 352:
case 353:
case 368:
return False;
default:
}
}
if ( item.WeaponType == 1 )
{
switch (SkillID)
{
case 3:
case 6:
case 7:
case 8:
case 9:
case 190:
case 223:
case 255:
case 315:
case 362:
case 400:
case 401:
return False;
default:
}
} else {
if ( item.WeaponType == 2 )
{
switch (SkillID)
{
case 3:
case 6:
case 7:
case 8:
case 9:
case 100:
case 190:
case 255:
case 260:
case 315:
case 400:
case 401:
case 348:
case 362:
return False;
default:
}
} else {
if ( item.WeaponType == 3 )
{
switch (SkillID)
{
case 11:
case 12:
case 16:
case 30:
case 96:
case 223:
case 263:
case 321:
case 344:
case 355:
case 356:
case 357:
case 358:
case 409:
case 410:
return False;
default:
}
} else {
if ( item.WeaponType == 4 )
{
switch (SkillID)
{
case 36:
case 48:
case 245:
case 320:
case 347:
case 361:
case 421:
case 452:
return False;
default:
}
} else {
if ( item.WeaponType == 5 )
{
switch (SkillID)
{
case 17:
case 29:
case 35:
case 50:
case 54:
case 76:
case 81:
case 83:
case 109:
case 120:
case 280:
case 281:
case 282:
case 284:
case 292:
case 298:
case 346:
case 425:
case 443:
return False;
default:
}
} else {
if ( item.WeaponType == 6 )
{
switch (SkillID)
{
case 24:
case 19:
case 56:
case 101:
case 313:
case 314:
case 343:
case 354:
case 369:
case 414:
return False;
default:
}
} else {
if ( item.WeaponType == 8 )
{
switch (SkillID)
{
case 1:
case 5:
case 6:
case 7:
case 8:
case 9:
case 84:
case 223:
case 261:
case 271:
case 272:
case 273:
case 274:
case 275:
case 276:
case 277:
case 307:
case 309:
case 310:
case 311:
case 345:
case 365:
case 366:
case 442:
case 451:
return False;
default:
}
}
}
}
}
}
}
}
return True;
}
return False;
}
function int GetSkillType (private int )
{
switch ()
{
case 3:
case 16:
case 29:
case 36:
case 56:
case 36:
case 190:
case 196:
case 197:
case 245:
case 320:
case 1001:
case 1090:
case 1100:
case 1147:
case 1172:
case 1177:
case 1178:
case 1181:
case 1184:
case 1274:
case 1275:
case 1220:
return 0;
case 1:
case 2:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 11:
case 12:
case 17:
case 18:
case 19:
case 22:
case 24:
case 28:
case 30:
case 42:
case 48:
case 50:
case 54:
case 60:
case 69:
case 72:
case 76:
case 78:
case 81:
case 82:
case 86:
case 92:
case 94:
case 95:
case 98:
case 99:
case 100:
case 101:
case 110:
case 111:
case 112:
case 115:
case 116:
case 120:
case 121:
case 122:
case 130:
case 131:
case 139:
case 176:
case 181:
case 222:
case 254:
case 256:
case 260:
case 261:
case 263:
case 278:
case 279:
case 280:
case 281:
case 284:
case 286:
case 287:
case 288:
case 296:
case 297:
case 298:
case 302:
case 312:
case 313:
case 314:
case 315:
case 317:
case 318:
case 320:
case 321:
case 322:
case 334:
case 335:
case 337:
case 339:
case 340:
case 341:
case 342:
case 343:
case 344:
case 345:
case 346:
case 347:
case 350:
case 351:
case 353:
case 352:
case 354:
case 355:
case 356:
case 357:
case 358:
case 361:
case 362:
case 367:
case 368:
case 369:
case 400:
case 401:
case 402:
case 403:
case 404:
case 406:
case 407:
case 408:
case 409:
case 410:
case 412:
case 413:
case 414:
case 420:
case 421:
case 422:
case 423:
case 424:
case 425:
case 438:
case 439:
case 440:
case 441:
case 442:
case 443:
case 445:
case 446:
case 447:
case 449:
case 450:
case 451:
case 452:
case 453:
case 461:
case 1015:
case 1016:
case 1056:
case 1064:
case 1069:
case 1071:
case 1074:
case 1083:
case 1092:
case 1097:
case 1099:
case 1104:
case 1148:
case 1157:
case 1159:
case 1160:
case 1164:
case 1169:
case 1170:
case 1171:
case 1174:
case 1176:
case 1201:
case 1208:
case 1217:
case 1218:
case 1219:
case 1230:
case 1231:
case 1234:
case 1235:
case 1236:
case 1237:
case 1239:
case 1245:
case 1246:
case 1247:
case 1248:
case 1254:
case 1255:
case 1256:
case 1263:
case 1265:
case 1267:
case 1269:
case 1295:
case 1298:
case 1283:
case 1305:
case 1306:
case 1307:
case 1311:
case 1335:
case 1336:
case 1337:
case 1338:
case 1339:
case 1340:
case 1341:
case 1342:
case 1343:
case 1344:
case 1345:
case 1350:
case 1351:
case 1358:
case 1360:
case 1361:
case 1366:
case 1381:
case 1387:
case 1394:
case 1398:
case 1401:
case 1402:
case 1403:
case 1409:
case 1410:
case 1411:
case 1412:
case 1417:
case 1418:
return 1;
case 1144:
case 1262:
case 1111:
case 1126:
case 1127:
case 1139:
case 1140:
case 1141:
case 1225:
case 1276:
case 1299:
case 1300:
case 1301:
case 1331:
case 1346:
case 1349:
case 1383:
case 1406:
case 1384:
case 1145:
case 1226:
case 1227:
case 1332:
case 1347:
case 1407:
case 1277:
case 1128:
case 1146:
case 1228:
case 1278:
case 1333:
case 1348:
case 1385:
case 1408:
case 13:
case 25:
case 299:
case 301:
case 448:
case 1129:
case 1334:
case 1382:
case 1154:
case 283:
case 10:
case 1279:
case 1328:
case 67:
case 1280:
case 1329:
case 33:
case 1281:
case 1330:
return 2;
case 271:
case 273:
case 275:
case 277:
case 309:
case 311:
case 272:
case 274:
case 276:
case 307:
case 310:
case 365:
case 264:
case 266:
case 268:
case 270:
case 305:
case 308:
case 364:
case 265:
case 267:
case 269:
case 304:
case 306:
case 363:
case 349:
case 1068:
case 1085:
case 1204:
case 1035:
case 1243:
case 1240:
case 1048:
case 1036:
case 1389:
case 1259:
case 1397:
case 1059:
case 1040:
case 1078:
case 1077:
case 1062:
case 1242:
case 1045:
case 1086:
case 1388:
case 1087:
case 1304:
case 1303:
case 1268:
case 1257:
case 1073:
case 1044:
case 1010:
case 1033:
case 1032:
case 1352:
case 1392:
case 1393:
case 1354:
case 1191:
case 1182:
case 1353:
case 1189:
case 1043:
case 1363:
case 1413:
case 1356:
case 1357:
case 1355:
case 1416:
case 1414:
case 4699:
case 4700:
case 4702:
case 4703:
case 1007:
case 1009:
case 1252:
case 1310:
case 1251:
case 1391:
case 1284:
case 1006:
case 1002:
case 1253:
case 1309:
case 1308:
case 1390:
case 1362:
case 1003:
case 1005:
case 1008:
case 1260:
case 1004:
case 1250:
case 1261:
case 1249:
case 1282:
case 1364:
case 1365:
case 1415:
case 1416:
case 1414:
case 4551:
case 4552:
case 4553:
case 4554:
return 3;
case 325:
case 326:
case 327:
case 1323:
case 1324:
case 1325:
case 1326:
case 1327:
return 4;
case 395:
case 396:
case 1374:
case 1375:
case 1376:
return 5;
default:
}
return 6;
}
function int GetSkillTypeP (private int )
{
switch ()
{
case 239:
case 227:
case 233:
case 236:
case 235:
case 251:
case 234:
case 259:
case 231:
case 232:
case 253:
return 0;
default:
}
return 1;
}
function bool isBlockeableSkill (private int )
{
switch ()
{
case 1:
case 3:
case 5:
case 6:
case 7:
case 8:
case 9:
case 11:
case 12:
case 16:
case 17:
case 19:
case 24:
case 29:
case 30:
case 35:
case 36:
case 48:
case 50:
case 54:
case 56:
case 76:
case 81:
case 83:
case 84:
case 92:
case 96:
case 100:
case 101:
case 109:
case 120:
case 190:
case 223:
case 245:
case 255:
case 260:
case 261:
case 263:
case 271:
case 272:
case 273:
case 274:
case 275:
case 276:
case 277:
case 280:
case 281:
case 282:
case 284:
case 292:
case 298:
case 307:
case 309:
case 310:
case 311:
case 313:
case 314:
case 315:
case 320:
case 321:
case 343:
case 344:
case 345:
case 346:
case 347:
case 348:
case 350:
case 351:
case 352:
case 353:
case 354:
case 355:
case 356:
case 357:
case 358:
case 361:
case 362:
case 365:
case 366:
case 368:
case 369:
case 400:
case 401:
case 409:
case 410:
case 414:
case 421:
case 425:
case 442:
case 443:
case 451:
case 452:
return True;
default:
}
}
defaultproperties
{
m_WindowName="MagicSkillWnd"
}Editor is loading...
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