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import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.java.JavaPlugin;

public class StickHealthPlugin extends JavaPlugin implements Listener {

    @Override
    public void onEnable() {
        getServer().getPluginManager().registerEvents(this, this);
    }

    @Override
    public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
        if (label.equalsIgnoreCase("stick_health") && sender instanceof Player) {
            Player player = (Player) sender;
            giveHealingStick(player);
            return true;
        }
        return false;
    }

    @EventHandler
    public void onPlayerInteract(PlayerInteractEvent event) {
        Player player = event.getPlayer();
        ItemStack item = player.getInventory().getItemInMainHand();

        if (item != null && item.getType() == Material.STICK) {
            // Проверяем, что это палка, которую дал наш плагин
            if (item.hasItemMeta() && item.getItemMeta().getDisplayName().equals("Healing Stick")) {
                // Исцеляем другого игрока, если возможно
                if (event.getRightClicked() instanceof Player) {
                    Player target = (Player) event.getRightClicked();
                    healPlayer(target, 3);
                    player.sendMessage("Вы исцелили игрока " + target.getName());
                }
            }
        }
    }

    private void giveHealingStick(Player player) {
        ItemStack stick = new ItemStack(Material.STICK);
        stick.setCustomModelData(123); // Уникальный идентификатор модели для вашей палки (можно пропустить)
        stick.setDisplayName("Healing Stick");
        player.getInventory().addItem(stick);
        player.sendMessage("Вы получили палку исцеления.");
    }

    private void healPlayer(Player player, int amount) {
        // Логика исцеления игрока
        double currentHealth = player.getHealth();
        double maxHealth = player.getMaxHealth();
        double newHealth = Math.min(currentHealth + amount, maxHealth);
        player.setHealth(newHealth);
    }
}
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