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--Manages the datastore for the game
--Make sure this is require()d at the beginning of the game

local Players = game:GetService("Players")
local ProfileService = require(script.Parent.ProfileService)








local ProfileStore = ProfileService.GetProfileStore(
	"Player",
	{
		Money = 500,
		Items = {},
		IsBanned = false,
		RetentionData = {},
		NumberOfLogins = 0,
		Wins = 0,
	}
)

local Profiles = {}

local function onPlayerAdded(player)
	local profile = ProfileStore:LoadProfileAsync(
		"Player_" .. player.UserId,
		"ForceLoad"
	)

	if profile ~= nil then
		profile:AddUserId(player.UserId) -- GDPR compliance
		profile:Reconcile() -- Fill in missing variables from ProfileTemplate (optional)
		profile:ListenToRelease(function ()
			Profiles[player] = nil
			-- The profile could've been loaded on another Roblox server:
			--player:Kick("Kicked due to session-lock: Are you playing on another server already? If not, please report this bug through the social links in the game description")
		end)

		if player:IsDescendantOf(Players) == true then
			Profiles[player] = profile
			--A profile has been successfully loaded:
			profile.Data.NumberOfLogins = profile.Data.NumberOfLogins + 1 
		else
			-- Player left before the profile loaded:
			profile:Release() --Release session lock
		end
	else
		-- The profile couldn't be loaded possibly due to other
		-- Roblox servers trying to load this profile at the same time:
		--player:Kick("Kicked due to session-lock: Are you playing on another server already? If not, please report this bug through the social links in the game description")
	end
end

local function onPlayerRemoving(player)
	local profile = Profiles[player]
	if profile ~= nil then
		profile:Release()
	end
end

Players.PlayerAdded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(onPlayerRemoving)

local DataManager = {}

--Main functions to interface with

function DataManager:Get(player) -- Warning: Can return nil for first few seconds when joining as a profile takes a short while to load
	local profile = Profiles[player]

	if profile ~= nil then
		return profile.Data
	else
		warn("DataManager:Get was invoked before the profile of " ..player.Name .." has loaded (or they are not in the server)")
		return nil
	end

end

function DataManager:GetByUserId(playerId) -- Warning: Can return nil for first few seconds when joining as a profile takes a short while to load
	local player = Players.GetPlayerByUserId(playerId)
	return DataManager:Get(player)
end

function DataManager:GetWithMetaData(player) -- Warning: Can return nil for first few seconds when joining as a profile takes a short while to load
	local profile = Profiles[player]
	
	if profile ~= nil then
		return profile
	else
		warn("DataManager:GetWithMetaData was invoked before the profile of " ..player.Name .." has loaded (or they are not in the server)")
		return nil
	end
end

-- In case Players have joined the server earlier than this script ran:
for _, player in ipairs(Players:GetPlayers()) do
	coroutine.wrap(onPlayerAdded)(player)
end

return DataManager
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