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RegisterNetEvent("s:statusUpdated") AddEventHandler( "s:statusUpdated", function(status) if status == "choosing" then isSpawned = false elseif status == "spawned" or status == "dead" then isSpawned = true isDead = (status == "dead") end end ) if (Config.target.enabled and Config.target.system) then local status = exports.data:getUserVar("status") if status == "spawned" or status == "dead" then isSpawned = true isDead = (status == "dead") end Citizen.CreateThread(function() Citizen.Wait(500) for type, data in pairs(Config.TrackedEntities) do local models = {} for _, model in pairs(data.models) do table.insert(models, GetHashKey(model)) end for _, model in pairs(models) do exports.target:AddTargetObject(models, { actions = { scarlift = { cb = function(carliftdata) TriggerEvent("kg_carlift:stop") end, canInteract = function(entity) local object = GetClosestObjectOfType(GetEntityCoords(entity), 1.0, model, 0, 0, 0) local job = Entity(object).state.job local event = Entity(object).state.event return event ~= 'none' and event ~= nil and (not job or playerJob == nil or Contains(job, playerJob)) end, icon = "fas fa-stop", label = "Stop Carlift" }, dcarlift = { cb = function() TriggerEvent("kq_carlift:down") end, canInteract = function(entity) local object = GetClosestObjectOfType(GetEntityCoords(entity), 1.0, model, 0, 0, 0) local job = Entity(object).state.job local event = Entity(object).state.event return event ~= 'down' and event ~= nil and (not job or playerJob == nil or Contains(job, playerJob)) end, icon = "fas fa-arrow-down", label = "Down Carlift" }, ucarlift = { cb = function() TriggerEvent("kq_carlift:up") end, canInteract = function(entity) local object = GetClosestObjectOfType(GetEntityCoords(entity), 1.0, model, 0, 0, 0) local job = Entity(object).state.job local event = Entity(object).state.event return event ~= 'up' and event ~= nil and (not job or playerJob == nil or Contains(job, playerJob)) end, icon = "fas fa-arrow-up", label = "Up Carlift" } }, distance = 5.0 }) end end end) end
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