Effects
unknown
lua
2 years ago
10 kB
7
Indexable
local module = {} local Debris = game:GetService("Debris") local remotes = game:GetService("ReplicatedStorage"):WaitForChild("TitanOSReplicatedStorage"):WaitForChild("Remotes") local TweeningService = game:GetService("TweenService") local runservice = game:GetService("RunService") local Storage = game:GetService("ReplicatedStorage"):WaitForChild("TitanOSReplicatedStorage") local camera = game.Workspace.CurrentCamera local camShake = require(Storage.Modules.CameraShaker).new(Enum.RenderPriority.Camera.Value, function(shakeCFrame) camera.CFrame *= shakeCFrame end) camShake:Start() module.DisableControls = function() print('disabled') local controls = require(game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule):GetControls() controls:Disable() task.delay(10,function() controls:Enable() end) end module.Flesh = function(player,titan,op) local Limbs = {} local t = op[2] local retreat = op[1] for _,Part in ipairs(titan:GetDescendants()) do if Part:IsA("BasePart") then local Goal = {} Goal.Color = Color3.new(0.380392, 0.00392157, 0.00392157) table.insert(Limbs,{Part,Part.Color}) Part.Color = Goal.Color print('yus') end end if not retreat then return end local Info = TweenInfo.new(t,Enum.EasingStyle.Sine,Enum.EasingDirection.In) for _,Part in ipairs(Limbs) do local Goal = {} Goal.Color = Part[2] TweeningService:Create(Part[1],Info,Goal):Play() end end function Emitter(InstanceObj,Decay) local Particles = {} local EmitEvent for _,Particle in ipairs(InstanceObj:GetDescendants()) do if Particle:IsA("ParticleEmitter") then table.insert(Particles,Particle) end end EmitEvent = runservice.RenderStepped:Connect(function() for _,Particle in ipairs(Particles) do Particle:Emit(Particle:GetAttribute("EmitCount")) end end) task.delay(Decay,function() EmitEvent:Disconnect() end) end module.EnableControls = function() print('disabled') local controls = require(game:GetService("Players").LocalPlayer.PlayerScripts.PlayerModule):GetControls() controls:Enable() end module.AddToCollisionGroup = function(p,model) game:GetService("RunService").Heartbeat:Connect(function() for _,Part in ipairs(model:GetDescendants()) do if Part:IsA("BasePart") and Part.Name ~= "HumanoidRootPart" then Part.AssemblyLinearVelocity = Vector3.new(0,0,0) Part.AssemblyAngularVelocity = Vector3.new(0,0,0) Part.Massless = true Part.CanCollide = true end end end) --[[ for _,Part in ipairs(model:GetDescendants()) do if Part:IsA("BasePart") then PhysicsService:SetPartCollisionGroup(Part,Group) print("Added: "..Part.Name.." to collision group") end end]] end module.Nuke = function(player) local VFX = Storage:WaitForChild("VFX").Nuke:Clone() VFX:PivotTo(player.Character:GetPivot()) Emitter(VFX,3) Debris:AddItem(VFX,4) VFX.Parent = game.Workspace local light = game:GetService("Lighting") local function GetAtmos() local NewAtmost = Instance.new("Atmosphere",light) local Blur = Instance.new("BlurEffect",light) local Bloom = Instance.new("BloomEffect",light) Blur.Size = 0 TweeningService:Create(NewAtmost,TweenInfo.new(5,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,true),{Density = .5;Color = Color3.new(1, 0.333333, 0);Decay = Color3.new(1, 1, 0);Glare = 5;Haze = 5}):Play() TweeningService:Create(Blur,TweenInfo.new(5,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,true),{Size = 10}):Play() TweeningService:Create(Bloom,TweenInfo.new(5,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,true),{Intensity = 10;Size = 100;Threshold = 1}):Play() Debris:AddItem(NewAtmost,11) Debris:AddItem(Blur,11) Debris:AddItem(Bloom,11) end GetAtmos() end module["SetPos"] = function(player,c,cf) end module["ErenFoundingTitan"] = function(player) local Frames = Storage:WaitForChild("Animations"):WaitForChild("ErenFoundingTitan"):WaitForChild("Frames") local Connection local FrameTime = 0 local list = workspace:FindFirstChild("leave_alone") camera.CameraType = Enum.CameraType.Scriptable Connection = runservice.RenderStepped:Connect(function(DT) FrameTime += (DT * 60) local NeededFrame =Frames:FindFirstChild(tonumber(math.ceil(FrameTime))) if NeededFrame then camera.CFrame = CFrame.new((player.Character.PrimaryPart.CFrame * NeededFrame.Value).Position,player.Character.Head.CFrame.Position) else Connection:Disconnect() --player.Character.Humanoid.AutoRotate = true --camera.CameraType = Enum.CameraType.Custom -- camera.CameraType = Enum.CameraType.Custom end end) repeat task.wait() until not Connection.Connected local box = Storage:WaitForChild("VFX").BOX:Clone() for _,v in ipairs(game.Workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("Decal") then local allowed = true for i,o in ipairs(list:GetChildren()) do if v:IsDescendantOf(o.Value) then allowed = false break end end if not allowed then continue end local c = v.Transparency v.Transparency = 1 task.delay(10,function() v.Transparency = c end) end end Debris:AddItem(box,10) box:PivotTo(player.Character:GetPivot() * CFrame.new(0,0,-100)) box.Parent = game.Workspace local Block = Storage:WaitForChild("VFX").Block:Clone() Block.CFrame = player.Character.PrimaryPart.CFrame * CFrame.new(-0.739105225, 0.326922655, -89.2936401, 0, 0, -1, 0, 1, 0, 1, 0, 0) Debris:AddItem(Block,10) local function GetAtmos() local NewAtmost = Instance.new("ColorCorrectionEffect",game.Lighting) local Blur = Instance.new("BlurEffect",game.Lighting) local Bloom = Instance.new("BloomEffect",game.Lighting) Blur.Size = 0 TweeningService:Create(NewAtmost,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,true),{Brightness = 5;TintColor = Color3.new(0, 1, 1)}):Play() TweeningService:Create(Blur,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,true),{Size = 10}):Play() TweeningService:Create(Bloom,TweenInfo.new(1,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,true),{Intensity = 10;Size = 100;Threshold = 1}):Play() Debris:AddItem(NewAtmost,11) Debris:AddItem(Blur,11) Debris:AddItem(Bloom,11) end GetAtmos() local VFX = Storage:WaitForChild("VFX").Nuke:Clone() VFX:PivotTo(player.Character:GetPivot()) Emitter(VFX,3) Debris:AddItem(VFX,4) VFX.Parent = game.Workspace local light = game:GetService("Lighting") local function GetAtmos() local NewAtmost = Instance.new("Atmosphere",light) local Blur = Instance.new("BlurEffect",light) local Bloom = Instance.new("BloomEffect",light) Blur.Size = 0 TweeningService:Create(NewAtmost,TweenInfo.new(5,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,true),{Density = .5;Color = Color3.new(1, 0.333333, 0);Decay = Color3.new(1, 1, 0);Glare = 5;Haze = 5}):Play() TweeningService:Create(Blur,TweenInfo.new(5,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,true),{Size = 10}):Play() TweeningService:Create(Bloom,TweenInfo.new(5,Enum.EasingStyle.Sine,Enum.EasingDirection.In,0,true),{Intensity = 10;Size = 100;Threshold = 1}):Play() Debris:AddItem(NewAtmost,11) Debris:AddItem(Blur,11) Debris:AddItem(Bloom,11) end GetAtmos() Block.Parent = game.Workspace camShake:Shake(camShake.Presets.Thunder) camShake:Shake(camShake.Presets.Wooble) task.delay(9,function() camera.CameraType = Enum.CameraType.Custom camera.CameraSubject = player.Character.PrimaryPart end) end module.Bubble = function(player) local VFX = Storage:WaitForChild("VFX").TitanBubble:Clone() VFX.Parent = game:GetService("Workspace") Debris:AddItem(VFX,4) local Sphere1 = VFX.Light Sphere1.Anchored = true Sphere1.CanCollide = false local Sphere2 = Sphere1.Sphere Sphere2.CanCollide = false VFX.Light.CFrame = player.Character.PrimaryPart.CFrame remotes:WaitForChild("Spark"):Fire(player,"Shift_Air") local Tween = game:GetService("TweenService") Tween:Create(Sphere1,TweenInfo.new(.1,Enum.EasingStyle.Sine,Enum.EasingDirection.In,-1,true),{Size = Sphere1.Size + Vector3.new(10,10,10)}):Play() Tween:Create(Sphere2,TweenInfo.new(.2,Enum.EasingStyle.Sine,Enum.EasingDirection.In,-1,true),{Size = Sphere1.Size + Vector3.new(50,50,50);Transparency = .5}):Play() end module.Floor_Shift = function(player) local VFX = game:GetService("ReplicatedStorage"):WaitForChild("TitanOSReplicatedStorage"):WaitForChild("VFX").GroundVFX:Clone() Debris:AddItem(VFX,5) VFX.PrimaryPart.CFrame = player.Character.PrimaryPart.CFrame VFX.PrimaryPart.Anchored = true VFX.PrimaryPart.CanCollide = false VFX.Parent = game.Workspace Emitter(VFX,4) end module.Decay = function(player,titan) local Info = TweenInfo.new(10,Enum.EasingStyle.Sine,Enum.EasingDirection.In) local Cf,size = titan:GetBoundingBox() local Steam = Storage:WaitForChild("Particles").SteamBlock:Clone() Debris:AddItem(Steam,19) Steam.Anchored = true Steam.CanCollide = false Steam.CFrame = Cf Steam.Size = size Steam.Parent = game.Workspace local SteamSound = Storage:WaitForChild("Sounds"):FindFirstChild("Steam",true):Clone() Debris:AddItem(SteamSound,4) SteamSound.Parent = titan SteamSound:Play() Steam:FindFirstChild("Steam").Size = NumberSequence.new(size.Y/100,size.Y) Steam:FindFirstChild("Steam").Lifetime = NumberRange.new(0,size.Y) Steam:FindFirstChild("Steam").SpreadAngle = Vector2.new(0,size.Y) local MoveTo MoveTo = runservice.RenderStepped:Connect(function(dt) Steam.CFrame = titan.PrimaryPart.CFrame * dt end) for _,Part in ipairs(titan:GetDescendants()) do if Part:IsA("BasePart") then local Goal = {} Goal.Color = Color3.new() TweeningService:Create(Part,Info,Goal):Play() task.delay(9,function() Goal.Transparency = 1 local Gone = TweeningService:Create(Part,Info,Goal) Gone:Play() end) end end MoveTo:Disconnect() end return module
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