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let wpRequire; window.webpackChunkdiscord_app.push([[ Math.random() ], {}, (req) => { wpRequire = req; }]); let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getStreamerActiveStreamMetadata).exports.Z; let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP; let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getQuest).exports.Z; let ExperimentStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getGuildExperiments).exports.Z; let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.flushWaitQueue).exports.Z; let api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn; let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1248385850622869556" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now()) let isApp = navigator.userAgent.includes("Electron/") if(!isApp) { console.log("This no longer works in browser. Use the desktop app!") } else if(!quest) { console.log("You don't have any uncompleted quests!") } else { const pid = Math.floor(Math.random() * 30000) + 1000 let applicationId, applicationName, secondsNeeded, secondsDone, canPlay if(quest.config.configVersion === 1) { applicationId = quest.config.applicationId applicationName = quest.config.applicationName secondsNeeded = quest.config.streamDurationRequirementMinutes * 60 secondsDone = quest.userStatus?.streamProgressSeconds ?? 0 canPlay = quest.config.variants.includes(2) } else if(quest.config.configVersion === 2) { applicationId = quest.config.application.id applicationName = quest.config.application.name canPlay = ExperimentStore.getUserExperimentBucket("2024-04_quest_playtime_task") > 0 && quest.config.taskConfig.tasks["PLAY_ON_DESKTOP"] const taskName = canPlay ? "PLAY_ON_DESKTOP" : "STREAM_ON_DESKTOP" secondsNeeded = quest.config.taskConfig.tasks[taskName].target secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0 } if(canPlay) { api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => { const appData = res.body[0] const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","") const games = RunningGameStore.getRunningGames() const fakeGame = { cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`, exeName, exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`, hidden: false, isLauncher: false, id: applicationId, name: appData.name, pid: pid, pidPath: [pid], processName: appData.name, start: Date.now(), } games.push(fakeGame) FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [], added: [fakeGame], games: games}) let fn = data => { let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value) console.log(`Quest progress: ${progress}/${secondsNeeded}`) if(progress >= secondsNeeded) { console.log("Quest completed!") const idx = games.indexOf(fakeGame) if(idx > -1) { games.splice(idx, 1) FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []}) } FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn) } } FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn) console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`) }) } else { let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({ id: applicationId, pid, sourceName: null }) let fn = data => { let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value) console.log(`Quest progress: ${progress}/${secondsNeeded}`) if(progress >= secondsNeeded) { console.log("Quest completed!") ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn) } } FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn) console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`) console.log("Remember that you need at least 1 other person to be in the vc!") } }
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