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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Collectible_speed : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

 void Update()
    {

        transform.Rotate(10 * Time.deltaTime,110* Time.deltaTime,110* Time.deltaTime);

        
        
    }


    void OnTriggerEnter(Collider collision)
    {
        collision.gameObject.GetComponent<MovementController>().SpeedMovement+=100;
        gameObject.SetActive(false);
        Debug.Log("Zdobyłeś przyspieszenie");
    }
}
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