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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Collectible_speed : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
void Update()
{
transform.Rotate(10 * Time.deltaTime,110* Time.deltaTime,110* Time.deltaTime);
}
void OnTriggerEnter(Collider collision)
{
collision.gameObject.GetComponent<MovementController>().SpeedMovement+=100;
gameObject.SetActive(false);
Debug.Log("Zdobyłeś przyspieszenie");
}
}
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