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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Collectible_speed : MonoBehaviour { // Start is called before the first frame update void Start() { } void Update() { transform.Rotate(10 * Time.deltaTime,110* Time.deltaTime,110* Time.deltaTime); } void OnTriggerEnter(Collider collision) { collision.gameObject.GetComponent<MovementController>().SpeedMovement+=100; gameObject.SetActive(false); Debug.Log("Zdobyłeś przyspieszenie"); } }
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