// MACRO NAME: TELLING TABLE
// MACRO TYPE: script
// REQUIRED TABLES: Telling-Certain, Telling-Likely, Telling-Middling, Telling-Doubtful, Telling-Unthinkable
// copy and paste from below this line:
let message;
async function printMessage(table) {
let roll = await table.roll()
let result = roll.results[0];
let chatData = {
content: `<div style="text-align:center">
<h2>Telling Table</h2>
<p>Your answer with <i>${message}</i> odds is:</p>
<p style="color:#941b0c;font-size:20px;">${result.data.text}</p>
</div>`,
whisper: [game.user],
};
ChatMessage.create(chatData, {});
}
let dType = new Dialog({
title: "Telling",
content: `<div style="text-align:center;font-size:24px;"><h3>What are the chances?<\h3><h2><\h2><\div>`,
buttons: {
button1: {
label: "Certain",
callback: () => {
message = "certain";
printMessage(
game.tables.contents
.find((t) => t.name === "Telling-Certain")
);
},
},
button2: {
label: "Likely",
callback: () => {
message = "likely";
printMessage(
game.tables.contents
.find((t) => t.name === "Telling-Likely")
);
},
},
button3: {
label: "Middling",
callback: () => {
message = "middling";
printMessage(
game.tables.contents
.find((t) => t.name === "Telling-Middling")
);
},
},
button4: {
label: "Doubtful",
callback: () => {
message = "doubtful";
printMessage(
game.tables.contents
.find((t) => t.name === "Telling-Doubtful")
);
},
},
button5: {
label: "Unthinkable",
callback: () => {
message = "unthinkable";
printMessage(
game.tables.contents
.find((t) => t.name === "Telling-Unthinkable")
);
},
},
},
}).render(true);