Foundry: TOR 2e - Telling Table
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// MACRO NAME: TELLING TABLE // MACRO TYPE: script // REQUIRED TABLES: Telling-Certain, Telling-Likely, Telling-Middling, Telling-Doubtful, Telling-Unthinkable // copy and paste from below this line: let message; async function printMessage(table) { let roll = await table.roll() let result = roll.results[0]; let chatData = { content: `<div style="text-align:center"> <h2>Telling Table</h2> <p>Your answer with <i>${message}</i> odds is:</p> <p style="color:#941b0c;font-size:20px;">${result.data.text}</p> </div>`, whisper: [game.user], }; ChatMessage.create(chatData, {}); } let dType = new Dialog({ title: "Telling", content: `<div style="text-align:center;font-size:24px;"><h3>What are the chances?<\h3><h2><\h2><\div>`, buttons: { button1: { label: "Certain", callback: () => { message = "certain"; printMessage( game.tables.contents .find((t) => t.name === "Telling-Certain") ); }, }, button2: { label: "Likely", callback: () => { message = "likely"; printMessage( game.tables.contents .find((t) => t.name === "Telling-Likely") ); }, }, button3: { label: "Middling", callback: () => { message = "middling"; printMessage( game.tables.contents .find((t) => t.name === "Telling-Middling") ); }, }, button4: { label: "Doubtful", callback: () => { message = "doubtful"; printMessage( game.tables.contents .find((t) => t.name === "Telling-Doubtful") ); }, }, button5: { label: "Unthinkable", callback: () => { message = "unthinkable"; printMessage( game.tables.contents .find((t) => t.name === "Telling-Unthinkable") ); }, }, }, }).render(true);