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Disconnecting connId=0 to prevent exploits from an Exception in MessageHandler: NullReferenceException Object reference not set to an instance of an object
  at Skill..ctor (ScriptableSkill data) [0x00000] in /Users/kibe/Downloads/Kusanagi-main/Assets/Scripts/Skill.cs:35 
  at Database.LoadSkills (PlayerSkills skills) [0x0000f] in /Users/kibe/Downloads/Kusanagi-main/Assets/Scripts/Database.cs:436 
  at Database.CharacterLoad (System.String characterName, System.Collections.Generic.List`1[T] prefabs, System.Boolean isPreview) [0x0022d] in /Users/kibe/Downloads/Kusanagi-main/Assets/Scripts/Database.cs:580 
  at NetworkManagerMMO.MakeCharactersAvailableMessage (System.String account) [0x00021] in /Users/kibe/Downloads/Kusanagi-main/Assets/Scripts/NetworkManagerMMO.cs:258 
  at NetworkManagerMMO.OnServerCharacterCreate (Mirror.NetworkConnection conn, CharacterCreateMsg message) [0x000f9] in /Users/kibe/Downloads/Kusanagi-main/Assets/Scripts/NetworkManagerMMO.cs:425 
  at Mirror.MessagePacking+<>c__DisplayClass7_0`2[T,C].<WrapHandler>g__Wrapped|0 (C conn, T msg, System.Int32 _) [0x00000] in /Users/kibe/Downloads/Kusanagi-main/Assets/Plugins/Mirror/Runtime/MessagePacking.cs:136 
  at Mirror.MessagePacking+<>c__DisplayClass6_0`2[T,C].<WrapHandler>b__0 (Mirror.NetworkConnection conn, Mirror.NetworkReader reader, System.Int32 channelId) [0x0007a] in /Users/kibe/Downloads/Kusanagi-main/Assets/Plugins/Mirror/Runtime/MessagePacking.cs:119 
UnityEngine.Debug:LogError (object)
Mirror.MessagePacking/<>c__DisplayClass6_0`2<CharacterCreateMsg, Mirror.NetworkConnection>:<WrapHandler>b__0 (Mirror.NetworkConnection,Mirror.NetworkReader,int) (at Assets/Plugins/Mirror/Runtime/MessagePacking.cs:123)
Mirror.NetworkServer:UnpackAndInvoke (Mirror.NetworkConnectionToClient,Mirror.NetworkReader,int) (at Assets/Plugins/Mirror/Runtime/NetworkServer.cs:443)
Mirror.NetworkServer:OnTransportData (int,System.ArraySegment`1<byte>,int) (at Assets/Plugins/Mirror/Runtime/NetworkServer.cs:506)
Mirror.LocalConnectionToServer:Send (System.ArraySegment`1<byte>,int) (at Assets/Plugins/Mirror/Runtime/LocalConnections.cs:88)
Mirror.NetworkConnection:Send<CharacterCreateMsg> (CharacterCreateMsg,int) (at Assets/Plugins/Mirror/Runtime/NetworkConnection.cs:135)
Mirror.NetworkClient:Send<CharacterCreateMsg> (CharacterCreateMsg,int) (at Assets/Plugins/Mirror/Runtime/NetworkClient.cs:433)
UICharacterCreation:CreateCharacter () (at Assets/Scripts/_UI/UICharacterCreation.cs:58)
UICharacterCreation:Update () (at Assets/Scripts/_UI/UICharacterCreation.cs:33)