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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MovementController : MonoBehaviour
{
public float SpeedMovement = 3;
Rigidbody m_Rigidbody;
Vector3 movement;
// Start is called before the first frame update
void Start()
{
m_Rigidbody = GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
float HorizontalMovement = Input.GetAxis("Horizontal");
float VerticalMovement = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(HorizontalMovement, 0.0f, VerticalMovement);
m_Rigidbody.AddForce( movement * SpeedMovement);
}
}
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