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using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovementController : MonoBehaviour { public float SpeedMovement = 3; Rigidbody m_Rigidbody; Vector3 movement; // Start is called before the first frame update void Start() { m_Rigidbody = GetComponent<Rigidbody>(); } // Update is called once per frame void Update() { float HorizontalMovement = Input.GetAxis("Horizontal"); float VerticalMovement = Input.GetAxis("Vertical"); Vector3 movement = new Vector3(HorizontalMovement, 0.0f, VerticalMovement); m_Rigidbody.AddForce( movement * SpeedMovement); } }
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