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10/11/2020 8:50 AM
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using UnityEngine;
public class ColliderScript : MonoBehaviour
{
public GameObject Button;
void OnCollisionEnter (Collision collisionInfo)
{
// Debug.Log(collisionInfo.collider.name)
if (collisionInfo.collider.name == Button.name)
{
Debug.Log("Rewind time");
}
}
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