Untitled
unknown
lua
a year ago
1.5 kB
4
Indexable
local matrix = { {0, 1, 0}, {1, 3, 1}, {0, 1, 0} } function onUseWeapon(cid, var) local weapon = getPlayerWeapon(cid) local extraAttack = getItemAttribute(weapon.uid, "wand_attack") or 0 local target = getCreatureTarget(cid) local targetPosition = getThingPos(target) local matrixPositions = getMatrixPositions(targetPosition, matrix) local details = { combat = COMBAT_DEATHDAMAGE, effect = CONST_ME_MORTAREA, distance = CONST_ANI_SUDDENDEATH } if not isSorcerer(cid) then details = { combat = COMBAT_ICEDAMAGE, effect = CONST_ME_GIANTICE, distance = CONST_ANI_ICE } end local value = getPlayerStorageValue(cid, 6999) if value == 3 then details = { combat = COMBAT_EARTHDAMAGE, effect = 45, distance = 29 } elseif value == 4 then details = { combat = COMBAT_FIREDAMAGE, effect = 6, distance = 3 } end local min = 300000000 + extraAttack local max = 350000000 + extraAttack for i = 1, #matrixPositions do local position = matrixPositions[i] local tileInfo = getTileInfo(position) if isTileCombatAvailable(position) then local creatures = getTileCreatures(position) for i = 1, #creatures do local targetCid = creatures[i] if isMonster(targetCid) or isPlayer(targetCid) then doTargetCombatHealth(cid, targetCid, details.combat, -min, -max, CONST_ME_NONE, true) end end doSendMagicEffect(position, details.effect) end end doSendDistanceShoot(getThingPos(cid), targetPosition, details.distance) return true end
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