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local criticalStorage = 48913 local criticalMultiplier = 1.20 function onStatsChange(cid, attacker, type, combat, value, origin) if origin == ORIGIN_CRITICAL or not isPlayer(attacker) or attacker == cid or (type ~= STATSCHANGE_HEALTHLOSS and type ~= STATSCHANGE_MANALOSS) then return true end local critLevel = math.max(0, tonumber(getPlayerStorageValue(attacker, criticalStorage)) or 0) if critLevel == 0 then return true end if critLevel * 3 >= math.random(1000) then local damage = math.floor(value * criticalMultiplier) doTargetCombatHealth(attacker, cid, combat, -damage, -damage, 255, true, ORIGIN_CRITICAL) doSendAnimatedText(getCreaturePos(attacker), "Critical", 198) return false end return true end
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