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local movesetService = require(game.ServerStorage.EBGStyleMovesetService)
local remoteBackpack = game.ReplicatedStorage.Backpack
local remoteMoveReturn = game.ReplicatedStorage.PlayerEquippedMoves
local remoteMoveExecution = game.ReplicatedStorage.ExecuteMove
local players = game:GetService("Players")
local function deepCopy(original)
local copy = {}
for key, value in original do
copy[key] = type(value) == "table" and deepCopy(value) or value
end
return copy
end
remoteBackpack.OnServerEvent:Connect(function(plr, move, slot)
if movesetService.EquippedPlrMoves[plr.UserId] == deepCopy(move) then
print('a')
movesetService.EquippedPlrMoves[plr.UserId] = {}
remoteBackpack:FireClient(plr, movesetService.EquippedPlrMoves[plr.UserId], slot)
else
movesetService.EquippedPlrMoves[plr.UserId] = deepCopy(move)
remoteBackpack:FireClient(plr, movesetService.EquippedPlrMoves[plr.UserId], slot)
end
end)
players.PlayerAdded:Connect(function(plr)
movesetService.plrMoves[plr.UserId] = deepCopy(movesetService.Elements.Fire)
end)
remoteMoveReturn.OnServerInvoke = function(plr)
return deepCopy(movesetService.plrMoves[plr.UserId])
end
remoteMoveExecution.OnServerEvent:Connect(function(plr)
movesetService.ReleaseMove(plr)
end)Editor is loading...
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