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// Honglim Base Grinding Script with Advanced Mob Detection and Realistic Behavior
using System;
using BDOBotAPI; // Hypothetical API namespace
using System.Windows.Forms; // For GUI integration
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.IO; // For logging errors
public class GrindHonglimBase : IGrindScript
{
private int detectionRadius = 10;
private string logFilePath = "bot_log.txt";
public void Execute()
{
Console.WriteLine("Starting Honglim Base Grind Script with Advanced Mob Detection...");
List<Point> grindRoute = new List<Point> // Example grind route
{
new Point(84, -42),
new Point(55, -27),
new Point(30, 14)
};
try
{
GrindLoop(grindRoute, detectionRadius);
}
catch (Exception ex)
{
LogError("An error occurred during execution: " + ex.Message);
}
}
public List<Mob> GetNearbyMobs(Point playerPosition, int detectionRadius)
{
try
{
var mobs = EnemyScanner.GetNearbyEnemies();
return mobs
.Where(mob => mob.Health > 0)
.Where(mob => CalculateDistance(mob.Position, playerPosition) <= detectionRadius)
.OrderBy(mob => CalculateDistance(mob.Position, playerPosition))
.ToList();
}
catch (Exception ex)
{
LogError("Error in GetNearbyMobs: " + ex.Message);
return new List<Mob>();
}
}
public bool IsSpotClear(Point currentSpot, int detectionRadius)
{
try
{
var mobs = GetNearbyMobs(currentSpot, detectionRadius);
if (mobs.Count == 0)
{
Thread.Sleep(1000); // Add a slight delay for human-like behavior
mobs = GetNearbyMobs(currentSpot, detectionRadius);
return mobs.Count == 0;
}
return false;
}
catch (Exception ex)
{
LogError("Error in IsSpotClear: " + ex.Message);
return true; // Assume spot is clear to avoid infinite loops
}
}
public void EngageEnemiesAtSpot(Point spot, int detectionRadius)
{
try
{
Console.WriteLine($"Engaging mobs at spot: X={spot.X}, Y={spot.Y}");
while (!IsSpotClear(spot, detectionRadius))
{
var mobs = GetNearbyMobs(spot, detectionRadius);
foreach (var mob in mobs)
{
Console.WriteLine($"Engaging mob ID: {mob.ID} at X={mob.Position.X}, Y={mob.Position.Y}");
SmoothAim(mob.Position);
SimulateReactionTime();
UseSkill("Lightning Chain");
UseSkill("Voltaic Pulse");
if (new Random().Next(0, 5) == 0) // 20% chance to reposition
{
RepositionDuringCombat();
}
Thread.Sleep(500); // Adjust delay for skill timing
}
}
Console.WriteLine("Spot cleared of enemies.");
}
catch (Exception ex)
{
LogError("Error in EngageEnemiesAtSpot: " + ex.Message);
}
}
public void GrindLoop(List<Point> grindRoute, int detectionRadius)
{
try
{
foreach (var spot in grindRoute)
{
Console.WriteLine($"Moving to spot: X={spot.X}, Y={spot.Y}");
Navigation.MoveTo(spot);
if (!IsSpotClear(spot, detectionRadius))
{
EngageEnemiesAtSpot(spot, detectionRadius);
}
else
{
Console.WriteLine("Spot is clear. Moving to the next spot...");
}
}
Console.WriteLine("Route complete.");
}
catch (Exception ex)
{
LogError("Error in GrindLoop: " + ex.Message);
}
}
private void SmoothAim(Point targetPosition)
{
try
{
Point currentPosition = GetPlayerPosition();
while (CalculateDistance(currentPosition, targetPosition) > 1)
{
int stepX = (targetPosition.X - currentPosition.X) / 10;
int stepY = (targetPosition.Y - currentPosition.Y) / 10;
currentPosition.X += stepX;
currentPosition.Y += stepY;
Thread.Sleep(50);
}
Console.WriteLine("Aim adjusted to target.");
}
catch (Exception ex)
{
LogError("Error in SmoothAim: " + ex.Message);
}
}
private void SimulateReactionTime()
{
try
{
Random random = new Random();
int delay = random.Next(200, 500); // 200-500ms delay
Thread.Sleep(delay);
Console.WriteLine($"Reaction time: {delay}ms");
}
catch (Exception ex)
{
LogError("Error in SimulateReactionTime: " + ex.Message);
}
}
private void RepositionDuringCombat()
{
try
{
Random random = new Random();
int offsetX = random.Next(-10, 10);
int offsetY = random.Next(-10, 10);
Point newPosition = new Point(GetPlayerPosition().X + offsetX, GetPlayerPosition().Y + offsetY);
Console.WriteLine($"Repositioning to: X={newPosition.X}, Y={newPosition.Y}");
Navigation.MoveTo(newPosition);
}
catch (Exception ex)
{
LogError("Error in RepositionDuringCombat: " + ex.Message);
}
}
private Point GetPlayerPosition()
{
try
{
return GetterSetter.GetField<Point>("PlayerPosition");
}
catch (Exception ex)
{
LogError("Error in GetPlayerPosition: " + ex.Message);
return new Point(0, 0); // Return a default position
}
}
private int CalculateDistance(Point a, Point b)
{
return (int)Math.Sqrt(Math.Pow(a.X - b.X, 2) + Math.Pow(a.Y - b.Y, 2));
}
private void UseSkill(string skillName)
{
try
{
Console.WriteLine($"Using skill: {skillName}");
Skills.Cast(skillName);
}
catch (Exception ex)
{
LogError("Error in UseSkill: " + ex.Message);
}
}
private void LogError(string message)
{
try
{
File.AppendAllText(logFilePath, $"{DateTime.Now}: {message}{Environment.NewLine}");
}
catch
{
// If logging fails, avoid crashing the bot
Console.WriteLine("Failed to write to log file.");
}
}
}
public class Mob
{
public int ID { get; set; }
public Point Position { get; set; }
public int Health { get; set; }
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