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(gdb) backtrace #0 0x212558b3 in thr_kill () from /usr/lib32/libc.so.7 #1 0x21253dbb in raise () from /usr/lib32/libc.so.7 #2 0x211d13ef in abort () from /usr/lib32/libc.so.7 #3 0x009d0cb9 in emergency_sig (sig=11) at main.cpp:731 #4 0x20fb8c49 in ?? () from /usr/lib32/libthr.so.3 #5 0x20fb8170 in ?? () from /usr/lib32/libthr.so.3 #6 <signal handler called> #7 0x00930e60 in CHARACTER::IsStone (this=0x0) at ./char.h:856 #8 quest::npc_is_stone (L=0x2d0bf3e0) at questlua_npc.cpp:436 #9 0x00bd4269 in luaD_precall (L=0x2d0bf3e0, func=0x2f44d418) at ldo.c:267 #10 0x00be126a in luaV_execute (L=0x2d0bf3e0) at lvm.c:689 #11 0x00bd4898 in resume (L=0x2d0bf3e0, ud=0xffff84f4) at ldo.c:358 #12 0x00bd3e2a in luaD_rawrunprotected (L=0x2d0bf3e0, f=0xbd4820 <resume>, ud=0xffff84f4) at ldo.c:88 #13 0x00bd46d5 in lua_resume (L=0x2d0bf3e0, nargs=0) at ldo.c:386 #14 0x00918631 in quest::CQuestManager::RunState (this=0xffffb3f8, qs=...) at questlua.cpp:869 #15 0x0094480f in quest::CQuestManager::ExecuteQuestScript (pc=..., quest_name=..., state=0, code=0x246dc400 "if 1 == 1 and not npc . is_pc ( ) and not npc . is_stone ( ) then \npc . setqf ( \"mob_kill_count\" , pc . getqf ( \"mob_kill_count\" ) + 1 ) \nif pc . getqf ( \"mob_kill_count\" ) >= pc . getqf ( \"mob_kill_l"..., code_size=540, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1769 --Type <RET> for more, q to quit, c to continue without paging-- #16 0x009416cf in quest::CQuestManager::ExecuteQuestScript (pc=..., quest_index=30, state=0, code=0x246dc400 "if 1 == 1 and not npc . is_pc ( ) and not npc . is_stone ( ) then \npc . setqf ( \"mob_kill_count\" , pc . getqf ( \"mob_kill_count\" ) + 1 ) \nif pc . getqf ( \"mob_kill_count\" ) >= pc . getqf ( \"mob_kill_l"..., code_size=540, pChatScripts=0x0, bUseCache=<optimized out>) at questmanager.cpp:1715 #17 0x0094d876 in quest::FuncMatchHandleReceiveAllEvent::operator() ( this=<optimized out>, itPCQuest=..., itQuestMap=...) at questnpc.cpp:592 #18 quest::NPC::MatchingQuest<std::__1::map<unsigned int, std::__1::map<int, que st::AStateScriptType, std::__1::less<int>, std::__1::allocator<std::__1::pair<in t const, quest::AStateScriptType> > >, std::__1::less<unsigned int>, std::__1::a llocator<std::__1::pair<unsigned int const, std::__1::map<int, quest::AStateScri ptType, std::__1::less<int>, std::__1::allocator<std::__1::pair<int const, quest ::AStateScriptType> > > > > >, quest::FuncMatchHandleReceiveAllEvent, quest::Fun cMissHandleReceiveAllEvent> (this=0x24a5f294, pc=..., QuestMap=..., fMatch=..., fMiss=...) at ./questnpc.h:129 #19 0x0094c39d in quest::NPC::HandleReceiveAllEvent (this=0x24a5f294, pc=..., EventIndex=1) at questnpc.cpp:627 #20 0x0094c53c in quest::NPC::OnKill (this=0x24a5f294, pc=...) at questnpc.cpp:322 #21 0x00941cc0 in quest::CQuestManager::Kill (this=0xffffb3f8, pc=49, npc=<optimized out>) at questmanager.cpp:500 --Type <RET> for more, q to quit, c to continue without paging-- #22 0x00812542 in CHARACTER::Reward (this=0x2e155dc0, bItemDrop=<optimized out>) at char_battle.cpp:904 #23 0x008115b4 in CHARACTER::Dead (this=0x2e155dc0, pkKiller=<optimized out>, bImmediateDead=<optimized out>) at char_battle.cpp:1828 #24 0x00816f2d in CHARACTER::Damage (this=0x2e155dc0, pAttacker=0x29e220c0, dam=<optimized out>, type=DAMAGE_TYPE_NORMAL, bSkipLimiter=<optimized out>) at char_battle.cpp:3113 #25 0x007d9d3c in battle_hit (pkAttacker=0x29e220c0, pkVictim=0x2e155dc0, iRetDam=@0xffffaaac: 7101) at battle.cpp:851 #26 0x007d9be2 in battle_melee_attack (ch=0x29e220c0, victim=0x2e155dc0) at battle.cpp:189 #27 0x0080fc63 in CHARACTER::Attack (this=0x29e220c0, pkVictim=0x2e155dc0, bType=0 '\000') at char_battle.cpp:301 #28 0x008ca90f in CInputMain::Attack (this=<optimized out>, ch=0x29e220c0, header=2 '\002', data=0x2ce72000 "\002") at input_main.cpp:2256 #29 0x008d0307 in CInputMain::Analyze (this=0x2cd93e84, d=0x2cd93e00, bHeader=2 '\002', c_pData=0x2ce72000 "\002") at input_main.cpp:5181 #30 0x008b8a75 in CInputProcessor::Process (this=0x2cd93e84, lpDesc=0x2cd93e00, c_pvOrig=0x2ce72000, iBytes=24, r_iBytesProceed=@0xfffface4: 0) at input.cpp:112 #31 0x0088d02f in DESC::ProcessInput (this=0x2cd93e00) at desc.cpp:392 #32 0x009d0e74 in io_loop (fdw=0x242fb7c0) at main.cpp:1110 #33 0x009d0739 in idle () at main.cpp:994 --Type <RET> for more, q to quit, c to continue without paging-- #34 0x009cf285 in main (argc=1, argv=0xffffdc64) at main.cpp:603 (gdb) quit
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