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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CarFallow : MonoBehaviour { public List<Vector3> positions; public List<GameObject> obje; void Start() { Application.targetFrameRate = 60; for (int i = 1; i < obje.Count - 1; i++) { positions[i] = obje[i].transform.position; } } void LateUpdate() { for (int i = 0; i < obje.Count; i++) { positions[i] = obje[i].transform.position; } for (int i = 1; i < obje.Count; i++) { obje[i].transform.position = Vector3.Lerp(obje[i].transform.position, new Vector3(positions[i - 1].x, 0f, positions[i - 1].z + 0.5f) + new Vector3(0, 0, -8), 5f * Time.fixedDeltaTime); } } }
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