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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CarFallow : MonoBehaviour
{
public List<Vector3> positions;
public List<GameObject> obje;
void Start()
{
Application.targetFrameRate = 60;
for (int i = 1; i < obje.Count - 1; i++)
{
positions[i] = obje[i].transform.position;
}
}
void LateUpdate()
{
for (int i = 0; i < obje.Count; i++)
{
positions[i] = obje[i].transform.position;
}
for (int i = 1; i < obje.Count; i++)
{
obje[i].transform.position = Vector3.Lerp(obje[i].transform.position, new Vector3(positions[i - 1].x, 0f, positions[i - 1].z + 0.5f) + new Vector3(0, 0, -8), 5f * Time.fixedDeltaTime);
}
}
}
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