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python
2 years ago
594 B
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extends KinematicBody2D var direction:Vector2 var gravity_speed=4500 var jump_speed=-1500 var descend_speed=50 var horizontal_speed=600 var pace=1.0 #speed_factor func _physics_process(delta): delta *= pace ## Movement ## direction.y += gravity_speed * delta + descend_speed * Input.get_action_strength("ui_down") if(is_on_floor()): if(Input.is_action_just_pressed("ui_up")): direction.y=jump_speed direction.x=Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left") direction.x *= horizontal_speed direction=move_and_slide(direction,Vector2.UP)
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