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"""
Combo Breaker Card Game
1 - The game consist 30 cards, 0-9 numbers and Red, Green and Blue color
2 - Each player gets 3 cards
3 - Each game consist of some number of players, and winners are determined by who has the best Combo:
3.1 Color Combo (3 same color) [3 points]
3.2 Value Combo (3 same value) [2 points]
3.3 Pair Combo (2 same value + random) [1 point]
3.4 etc not important [0 points]
4. Write the library required to play this game. Don't worry about UI or getters / setters / constructors or implementing methods, just draw out what ou need and who will call what.
"""
import random
import heapq

rgb = "RGB"  # str[0]:R, str[1]:G, str[2]:B
#print(rgb[0], rgb[1], rgb[2])

class Card:
  value = None
  color = None

  def __init__(self):
    self.value = random.randint(0, 9)
    self.color = rgb[random.randint(0, 2)]

class Player:
  cards = []
  name = None

  def __init__(self, name):
    if PM_flag == "y":
      self.cards.append(Card())
      self.cards.append(Card())
      self.name = name
    else:
      self.cards.append(Card())
      self.cards.append(Card())
      self.cards.append(Card())
      self.name = name

  def __repr__(self):
    return "Player numer:" + str(self.name)

# Adding new players
print("How many players?: ")
player_counter = int(input())
players = []

print("Crazy Combo Breaker? [y] for yes: ")
CCB_flag = input()

print("Party Mode? [y] for yes: ")
PM_flag = input()

for i in range(player_counter):
  players.append(Player(i))
  #print("I added: ", i, "Player")

if PM_flag == "y":
  all_card = Card()
  for player in players:
    player.cards.append(all_card)

Scoreboard = []
Winners = {}

def Score(player):
    if player.cards[0].color == player.cards[1].color == player.cards[2].color == "R":
      return 5  # Red Sun Combo
    elif player.cards[0].color == player.cards[1].color == player.cards[2].color:
      return 4  # Color Combo
    elif player.cards[0].color == player.cards[1].color or player.cards[0].color == player.cards[2].color or player.cards[1].color == player.cards[2].color:
      return 3  # Two of the Kind
    elif player.cards[0].value == player.cards[1].value == player.cards[2].value:
      return 2  # Value Combo
    elif player.cards[0].value == player.cards[1].value or player.cards[0].value == player.cards[2].value or player.cards[1].value == player.cards[2].value:
      return 1  # Pair Combo
    else:
      return 0  # No combo

for player in players:
  if CCB_flag == "y":
    Scoreboard.append(-1 * Score(player))
  else:
    Scoreboard.append(Score(player))

Winners = Winners.fromkeys(Scoreboard, players)
print("Winners: ", Winners[max(Winners.keys())])