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[AlertLevelVarietyWOTC.X2DownloadableContentInfo_AlertLevelVarietyWOTC] DLCIdentifier="AlertLevelVarietyWOTC" ; Which missions should be patched to use the random selection. ; These are all the base game missions that scale in difficulty depending on game month. +MissionsToPatch = "MissionSource_SupplyRaid" +MissionsToPatch = "MissionSource_Retaliation" +MissionsToPatch = "MissionSource_LandedUFO" +MissionsToPatch = "MissionSource_ResistanceOp" +MissionsToPatch = "MissionSource_RescueSoldier" ; Council missions have some extra adjustments depending on mission objective, keeping it as is by default. ; As far as I can tell this should be fine to enable. +MissionsToPatch = "MissionSource_Council" ; Not sure how ambush missions would handle different alert levels, disabled by default. ;+MissionsToPatch = "MissionSource_ChosenAmbush" ; Guerilla Ops get their difficulty in a special way which can't be overridden the same way here. ; Enabling this here wont change anything. ;+MissionsToPatch = "MissionSource_GuerillaOp" ; Diff1 (Easy) ; Diff2 (Moderate) ; Diff3 (Difficult) ; Diff4 (Very Difficult) ; One line for one month of ingame time ; The last entry is used for all following months +DefaultMonthDifficultyWeights[0] = (Diff1 = 9, Diff2 = 1, Diff3 = 0, Diff4 = 0) +DefaultMonthDifficultyWeights[1] = (Diff1 = 1, Diff2 = 9, Diff3 = 0, Diff4 = 0) +DefaultMonthDifficultyWeights[2] = (Diff1 = 2, Diff2 = 3, Diff3 = 3, Diff4 = 2) +DefaultMonthDifficultyWeights[3] = (Diff1 = 2, Diff2 = 3, Diff3 = 3, Diff4 = 2) +DefaultMonthDifficultyWeights[4] = (Diff1 = 2, Diff2 = 3, Diff3 = 3, Diff4 = 2) +DefaultMonthDifficultyWeights[5] = (Diff1 = 2, Diff2 = 3, Diff3 = 3, Diff4 = 2) ; Also possible to set up different weights for specific missions, e.g. no "Easy" retaliations +MissionMonthDifficultyWeights = ( MissionSource = "MissionSource_Retaliation", \\ MonthDifficultyWeights[0] = (Diff1 = 0, Diff2 = 3, Diff3 = 7, Diff4 = 0), \\ MonthDifficultyWeights[1] = (Diff1 = 0, Diff2 = 1, Diff3 = 6, Diff4 = 3), \\ MonthDifficultyWeights[2] = (Diff1 = 0, Diff2 = 0, Diff3 = 4, Diff4 = 6), \\ MonthDifficultyWeights[3] = (Diff1 = 0, Diff2 = 0, Diff3 = 3, Diff4 = 7), \\ MonthDifficultyWeights[4] = (Diff1 = 0, Diff2 = 0, Diff3 = 1, Diff4 = 9), \\ +MissionMonthDifficultyWeights = ( MissionSource = "MissionSource_SupplyRaid", \\ MonthDifficultyWeights[0] = (Diff1 = 9, Diff2 = 1, Diff3 = 0, Diff4 = 0), \\ MonthDifficultyWeights[1] = (Diff1 = 1, Diff2 = 9, Diff3 = 0, Diff4 = 0), \\ MonthDifficultyWeights[2] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\ MonthDifficultyWeights[3] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\ MonthDifficultyWeights[4] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\ +MissionMonthDifficultyWeights = ( MissionSource = "MissionSource_LandedUFO", \\ MonthDifficultyWeights[0] = (Diff1 = 9, Diff2 = 1, Diff3 = 0, Diff4 = 0), \\ MonthDifficultyWeights[1] = (Diff1 = 1, Diff2 = 9, Diff3 = 0, Diff4 = 0), \\ MonthDifficultyWeights[2] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\ MonthDifficultyWeights[3] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\ MonthDifficultyWeights[4] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\ )
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