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[AlertLevelVarietyWOTC.X2DownloadableContentInfo_AlertLevelVarietyWOTC]
DLCIdentifier="AlertLevelVarietyWOTC"

; Which missions should be patched to use the random selection.
; These are all the base game missions that scale in difficulty depending on game month.
+MissionsToPatch = "MissionSource_SupplyRaid"
+MissionsToPatch = "MissionSource_Retaliation"
+MissionsToPatch = "MissionSource_LandedUFO"
+MissionsToPatch = "MissionSource_ResistanceOp"
+MissionsToPatch = "MissionSource_RescueSoldier"

; Council missions have some extra adjustments depending on mission objective, keeping it as is by default.
; As far as I can tell this should be fine to enable.
+MissionsToPatch = "MissionSource_Council"

; Not sure how ambush missions would handle different alert levels, disabled by default.
;+MissionsToPatch = "MissionSource_ChosenAmbush"

; Guerilla Ops get their difficulty in a special way which can't be overridden the same way here.
; Enabling this here wont change anything.
;+MissionsToPatch = "MissionSource_GuerillaOp"

; Diff1 (Easy)
; Diff2 (Moderate)
; Diff3 (Difficult)
; Diff4 (Very Difficult)
; One line for one month of ingame time
; The last entry is used for all following months

+DefaultMonthDifficultyWeights[0] = (Diff1 = 9, Diff2 = 1, Diff3 = 0, Diff4 = 0)
+DefaultMonthDifficultyWeights[1] = (Diff1 = 1, Diff2 = 9, Diff3 = 0, Diff4 = 0)
+DefaultMonthDifficultyWeights[2] = (Diff1 = 2, Diff2 = 3, Diff3 = 3, Diff4 = 2)
+DefaultMonthDifficultyWeights[3] = (Diff1 = 2, Diff2 = 3, Diff3 = 3, Diff4 = 2)
+DefaultMonthDifficultyWeights[4] = (Diff1 = 2, Diff2 = 3, Diff3 = 3, Diff4 = 2)
+DefaultMonthDifficultyWeights[5] = (Diff1 = 2, Diff2 = 3, Diff3 = 3, Diff4 = 2)

; Also possible to set up different weights for specific missions, e.g. no "Easy" retaliations
+MissionMonthDifficultyWeights = ( MissionSource = "MissionSource_Retaliation", \\
	MonthDifficultyWeights[0] = (Diff1 = 0, Diff2 = 3, Diff3 = 7, Diff4 = 0), \\
	MonthDifficultyWeights[1] = (Diff1 = 0, Diff2 = 1, Diff3 = 6, Diff4 = 3), \\
	MonthDifficultyWeights[2] = (Diff1 = 0, Diff2 = 0, Diff3 = 4, Diff4 = 6), \\
	MonthDifficultyWeights[3] = (Diff1 = 0, Diff2 = 0, Diff3 = 3, Diff4 = 7), \\
	MonthDifficultyWeights[4] = (Diff1 = 0, Diff2 = 0, Diff3 = 1, Diff4 = 9), \\
	
	+MissionMonthDifficultyWeights = ( MissionSource = "MissionSource_SupplyRaid", \\
	MonthDifficultyWeights[0] = (Diff1 = 9, Diff2 = 1, Diff3 = 0, Diff4 = 0), \\
	MonthDifficultyWeights[1] = (Diff1 = 1, Diff2 = 9, Diff3 = 0, Diff4 = 0), \\
	MonthDifficultyWeights[2] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\
	MonthDifficultyWeights[3] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\
	MonthDifficultyWeights[4] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\
	
	+MissionMonthDifficultyWeights = ( MissionSource = "MissionSource_LandedUFO", \\
	MonthDifficultyWeights[0] = (Diff1 = 9, Diff2 = 1, Diff3 = 0, Diff4 = 0), \\
	MonthDifficultyWeights[1] = (Diff1 = 1, Diff2 = 9, Diff3 = 0, Diff4 = 0), \\
	MonthDifficultyWeights[2] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\
	MonthDifficultyWeights[3] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\
	MonthDifficultyWeights[4] = (Diff1 = 0, Diff2 = 0, Diff3 = 5, Diff4 = 5, \\
)
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