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// range = r0 + sqrt(x^2+y^2+z^2) { double tau0 = t0 + double(n+n0)*Ts; double r0 = tau0 * c/double(2.0); double range = 0.0; { double rx = r0*cos(b)*cos(a); range += rx*rx; } { double ry = r0*cos(b)*sin(a) -y; range += ry*ry; }
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