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var values = { paths: 1110, minPoints: 5, maxPoints: 15, minRadius: 30, maxRadius: 90 }; var hitOptions = { segments: true, stroke: true, fill: true, tolerance: 5 }; var paths = []; createPaths(); function createPaths() { var radiusDelta = values.maxRadius - values.minRadius; var pointsDelta = values.maxPoints - values.minPoints; for (var i = 0; i < values.paths; i++) { var radius = values.minRadius + Math.random() * radiusDelta; var points = values.minPoints + Math.floor(Math.random() * pointsDelta); var path = createBlob(view.size * Point.random(), radius, points); paths.push(path); var lightness = (Math.random() - 0.5) * 0.4 + 0.4; var hue = Math.random() * 360; path.fillColor = { hue: hue, saturation: 1, lightness: lightness }; path.strokeColor = 'black'; }; for (var i = 0; i < values.paths; i+=3) { var myGr = new Group(paths[i],paths[i+1],paths[i+2]); paths[i].off('mouseenter') paths[i].off('mouseleave') paths[i].off('mousemove') paths[i].off('mousedrag') paths[i].off('click') paths[i].off('doubleclick') paths[i].off('frame') // paths[i].remove(); paths[i+1].off('mouseenter') paths[i+1].off('mouseleave') paths[i+1].off('mousemove') paths[i+1].off('mousedrag') paths[i+1].off('click') paths[i+1].off('doubleclick') paths[i+1].off('frame') // paths[i+1].remove() paths[i+2].off('mouseenter') paths[i+2].off('mouseleave') paths[i+2].off('mousemove') paths[i+2].off('mousedrag') paths[i+2].off('click') paths[i+2].off('doubleclick') paths[i+2].off('frame') // paths[i+2].remove() //paths[i+2].locked = true; myGr.children[0].locked = true; myGr.children[1].locked = true; //myGr.children[2].locked = true; myGr.on('mouseenter', function(){ console.log('hey'); this.selected = true; }); myGr.on('mouseleave', function(){ console.log('hey3'); this.selected = false; }); myGr.on('mousedrag', function(e){ this.position += e.delta; }); } } function createBlob(center, maxRadius, points) { var path = new Path(); path.closed = true; for (var i = 0; i < points; i++) { var delta = new Point({ length: (maxRadius * 0.5) + (Math.random() * maxRadius * 0.5), angle: (360 / points) * i }); path.add(center + delta); } path.smooth(); return path; }
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