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[MenuItem("EditorUtils/" + "BUILD APK")] private static void BuildAPK() { string path = PreBuildSetup(); BuildPipeline.BuildPlayer(GetScenePaths(), path, BuildTarget.Android, BuildOptions.None); ShowExplorer(path); } [MenuItem("EditorUtils/" + "BUILD AND RUN APK")] private static void BuildAndRunAPK() { string path = PreBuildSetup(); // Build player. BuildPipeline.BuildPlayer(GetScenePaths(), path, BuildTarget.Android, BuildOptions.AutoRunPlayer); ShowExplorer(path); } static string PreBuildSetup() { string keyStorePassPath = Path.GetFullPath( "Assets/../../Key/ReleaseKey/keystore.txt"); string keyStorePath = Path.GetFullPath( "Assets/../../Key/ReleaseKey/idle-zombie-release.keystore"); string pass = File.ReadAllText(keyStorePassPath); PlayerSettings.Android.keystoreName = keyStorePath; PlayerSettings.Android.keystorePass = pass; PlayerSettings.Android.keyaliasName = "pine-entertainment"; PlayerSettings.Android.keyaliasPass = pass; // EditorWindow.GetWindow(Type.GetType("UnityEditor.BuildPlayerWindow,UnityEditor")); string name = $"IdleZombie_v{Application.version}"; string path = EditorUtility.SaveFilePanel("Choose Location of Built Game", "", name, "apk"); return path; } static string[] GetScenePaths() { string[] scenes = new string[EditorBuildSettings.scenes.Length]; for (int i = 0; i < scenes.Length; i++) { scenes[i] = EditorBuildSettings.scenes[i].path; } return scenes; } static void ShowExplorer(string itemPath) { itemPath = itemPath.Replace(@"/", @"\"); // explorer doesn't like front slashes System.Diagnostics.Process.Start("explorer.exe", "/select," + itemPath); }
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