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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { private Rigidbody rb; public float speed; // Start is called before the first frame update void Start() { rb = GetComponent<Rigidbody>(); speed = 10; } // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.W)) { rb.AddForce(Vector3.forward * speed); } } }
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