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import pygame
import time
import random
# Initialize pygame
pygame.init()
# Colors
white = (255, 255, 255)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
# Display size
width = 600
height = 400
# Create window
win = pygame.display.set_mode((width, height))
pygame.display.set_caption("Snake Game")
# Snake block size
block_size = 10
# Speed
speed = 15
# Fonts
font = pygame.font.SysFont("bahnschrift", 25)
def message(msg, color, x, y):
mesg = font.render(msg, True, color)
win.blit(mesg, [x, y])
def gameLoop():
game_over = False
game_close = False
x = width / 2
y = height / 2
x_change = 0
y_change = 0
snake_body = []
length = 1
food_x = round(random.randrange(0, width - block_size) / 10.0) * 10.0
food_y = round(random.randrange(0, height - block_size) / 10.0) * 10.0
clock = pygame.time.Clock()
while not game_over:
while game_close:
win.fill(black)
message("Game Over! Press Q-Quit or C-Play Again", red, width / 6, height / 3)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -block_size
y_change = 0
elif event.key == pygame.K_RIGHT:
x_change = block_size
y_change = 0
elif event.key == pygame.K_UP:
y_change = -block_size
x_change = 0
elif event.key == pygame.K_DOWN:
y_change = block_size
x_change = 0
if x >= width or x < 0 or y >= height or y < 0:
game_close = True
x += x_change
y += y_change
win.fill(black)
pygame.draw.rect(win, green, [food_x, food_y, block_size, block_size])
snake_head = []
snake_head.append(x)
snake_head.append(y)
snake_body.append(snake_head)
if len(snake_body) > length:
del snake_body[0]
for block in snake_body[:-1]:
if block == snake_head:
game_close = True
for block in snake_body:
pygame.draw.rect(win, blue, [block[0], block[1], block_size, block_size])
pygame.display.update()
if x == food_x and y == food_y:
food_x = round(random.randrange(0, width - block_size) / 10.0) * 10.0
food_y = round(random.randrange(0, height - block_size) / 10.0) * 10.0
length += 1
clock.tick(speed)
pygame.quit()
quit()
gameLoop()Editor is loading...
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