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Certainly! The game you're referring to, "1941: Counter Attack," is a classic vertical scrolling shooter where the player controls a fighter plane and shoots down enemies while dodging incoming attacks.
To create a simple version of this game in C++, we'll use the console for output and basic keyboard input. To add graphical capabilities, libraries like SFML, SDL, or OpenGL are typically used. However, for simplicity, let's create a very basic text-based version of a vertical scrolling shooter.
### C++ Code for a Simple Text-Based "1941" Game
Below is a basic example of the game, using text to represent the plane and enemies:
```cpp
#include <iostream>
#include <vector>
#include <conio.h> // For _kbhit() and _getch()
#include <thread>
#include <chrono>
#include <cstdlib>
#include <ctime>
const int width = 20;
const int height = 20;
class Game {
private:
int playerX;
int playerY;
std::vector<std::pair<int, int>> enemies;
int score;
bool gameOver;
public:
Game() : playerX(width / 2), playerY(height - 2), score(0), gameOver(false) {
srand(time(0)); // Seed random number generator
}
void draw() {
system("cls"); // Clear screen (Windows specific)
for (int i = 0; i < height; ++i) {
for (int j = 0; j < width; ++j) {
if (i == playerY && j == playerX) {
std::cout << "P"; // Player
} else {
bool enemyPrinted = false;
for (auto &enemy : enemies) {
if (enemy.first == j && enemy.second == i) {
std::cout << "E"; // Enemy
enemyPrinted = true;
break;
}
}
if (!enemyPrinted)
std::cout << ".";
}
}
std::cout << "\n";
}
std::cout << "Score: " << score << "\n";
}
void input() {
if (_kbhit()) { // Check if a key is pressed
switch (_getch()) {
case 'a':
if (playerX > 0) playerX--;
break;
case 'd':
if (playerX < width - 1) playerX++;
break;
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