NEW_1ms_EXCLUSIVE_FULL_PACK_5.1_b44.lua

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--[[
   ____        _      __      __          __  _____            __           _
  / __/_______(_)__  / /_    / /  __ __   \ \/ / _ \___  ___ _/ /____ _____(_)
 _\ \/ __/ __/ / _ \/ __/   / _ \/ // /    \  / // / _ \/ _ `/ __/ _ `/ __/ /
/___/\__/_/ /_/ .__/\__/   /_.__/\_, /     /_/\___/_//_/\_,_/\__/\_,_/_/ /_/
             /_/                /___/
   ___             ___              __                                    __
  / _/__  ____    / _ \___ ___ ____/ /_ __ __ _  ___ ____________    ___ / /____  _______
 / _/ _ \/ __/   / // / -_) _ `/ _  /\ \ //  ' \/ _ `/ __/ __/ _ \_ (_-</ __/ _ \/ __/ -_)
/_/ \___/_/     /____/\__/\_,_/\_,_//_\_\/_/_/_/\_,_/\__/_/  \___(_)___/\__/\___/_/  \__/
]]

--GUNS:
--AK47_1_BIND-----------AK47_1_MODS------------------------------
local AK47_1 = nil
						local AK47_1_HOLOSIGHT = false
						local AK47_1_X8_SCOPE = false
						local AK47_1_X16_SCOPE = false
						local AK47_1_HANDMADESIGHT = false
						local AK47_1_SILENCER = false
						local AK47_1_MUZZLEBOOST = false
--AK47_2_BIND-----------AK47_2_MODS------------------------------
local AK47_2 = nil
						local AK47_2_HOLOSIGHT = false
						local AK47_2_X8_SCOPE = false
						local AK47_2_X16_SCOPE = false
						local AK47_2_HANDMADESIGHT = false
						local AK47_2_SILENCER = false
						local AK47_2_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--LR300_1_BIND----------LR300_1_MODS-----------------------------
local LR300_1 = nil
						local LR300_1_HOLOSIGHT = false
						local LR300_1_X8_SCOPE = false
						local LR300_1_X16_SCOPE = false
						local LR300_1_HANDMADESIGHT = false
						local LR300_1_SILENCER = false
						local LR300_1_MUZZLEBOOST = false
--LR300_2_BIND----------LR300_2_MODS-----------------------------
local LR300_2 = nil
						local LR300_2_HOLOSIGHT = false
						local LR300_2_X8_SCOPE = false
						local LR300_2_X16_SCOPE = false
						local LR300_2_HANDMADESIGHT = false
						local LR300_2_SILENCER = false
						local LR300_2_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--MP5A4_1_BIND----------MP5A4_1_MODS-----------------------------
local MP5A4_1 = nil
						local MP5A4_1_HOLOSIGHT = false
						local MP5A4_1_X8_SCOPE = false
						local MP5A4_1_X16_SCOPE = false
						local MP5A4_1_HANDMADESIGHT = false
						local MP5A4_1_SILENCER = false
						local MP5A4_1_MUZZLEBOOST = false
--MP5A4_2_BIND----------MP5A4_2_MODS-----------------------------
local MP5A4_2 = nil
						local MP5A4_2_HOLOSIGHT = false
						local MP5A4_2_X8_SCOPE = false
						local MP5A4_2_X16_SCOPE = false
						local MP5A4_2_HANDMADESIGHT = false
						local MP5A4_2_SILENCER = false
						local MP5A4_2_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--THOMPSON_1_BIND-------THOMPSON_1_MODS--------------------------
local THOMPSON_1 = nil
						local THOMPSON_1_HOLOSIGHT = false
						local THOMPSON_1_X8_SCOPE = false
						local THOMPSON_1_X16_SCOPE = false
						local THOMPSON_1_HANDMADESIGHT = false
						local THOMPSON_1_SILENCER = false
						local THOMPSON_1_MUZZLEBOOST = false
--THOMPSON_2_BIND-------THOMPSON_2_MODS--------------------------
local THOMPSON_2 = nil
						local THOMPSON_2_HOLOSIGHT = false
						local THOMPSON_2_X8_SCOPE = false
						local THOMPSON_2_X16_SCOPE = false
						local THOMPSON_2_HANDMADESIGHT = false
						local THOMPSON_2_SILENCER = false
						local THOMPSON_2_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--SMG_1_BIND------------SMG_1_MODS-------------------------------
local SMG_1 = nil
						local SMG_1_HOLOSIGHT = false
						local SMG_1_X8_SCOPE = false
						local SMG_1_X16_SCOPE = false
						local SMG_1_HANDMADESIGHT = false
						local SMG_1_SILENCER = false
						local SMG_1_MUZZLEBOOST = false
--SMG_2_BIND------------SMG_2_MODS-------------------------------
local SMG_2 = nil
						local SMG_2_HOLOSIGHT = false
						local SMG_2_X8_SCOPE = false
						local SMG_2_X16_SCOPE = false
						local SMG_2_HANDMADESIGHT = false
						local SMG_2_SILENCER = false
						local SMG_2_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--HMLMG_1_BIND----------HMLMG_1_MODS-----------------------------
local HMLMG_1 = nil
						local HMLMG_1_HOLOSIGHT = false
						local HMLMG_1_X8_SCOPE = false
						local HMLMG_1_X16_SCOPE = false
						local HMLMG_1_HANDMADESIGHT = false
						local HMLMG_1_SILENCER = false
						local HMLMG_1_MUZZLEBOOST = false
--HMLMG_2_BIND----------HMLMG_2_MODS-----------------------------
local HMLMG_2 = nil
						local HMLMG_2_HOLOSIGHT = false
						local HMLMG_2_X8_SCOPE = false
						local HMLMG_2_X16_SCOPE = false
						local HMLMG_2_HANDMADESIGHT = false
						local HMLMG_2_SILENCER = false
						local HMLMG_2_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--M249_1_BIND-----------M249_1_MODS------------------------------
local M249_1 = nil
						local M249_1_HOLOSIGHT = false
						local M249_1_X8_SCOPE = false
						local M249_1_X16_SCOPE = false
						local M249_1_HANDMADESIGHT = false
						local M249_1_SILENCER = false
						local M249_1_MUZZLEBOOST = false
--M249_2_BIND-----------M249_2_MODS------------------------------
local M249_2 = nil
						local M249_2_HOLOSIGHT = false
						local M249_2_X8_SCOPE = false
						local M249_2_X16_SCOPE = false
						local M249_2_HANDMADESIGHT = false
						local M249_2_SILENCER = false
						local M249_2_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--SAR_1_BIND------------SAR_1_MODS-------------------------------
local SAR_1 = nil
						local SAR_1_HOLOSIGHT = false
						local SAR_1_X8_SCOPE = false
						local SAR_1_X16_SCOPE = false
						local SAR_1_HANDMADESIGHT = false
						local SAR_1_SILENCER = false
						local SAR_1_MUZZLEBOOST = false
--SAR_2_BIND------------SAR_2_MODS-------------------------------
local SAR_2 = nil
						local SAR_2_HOLOSIGHT = false
						local SAR_2_X8_SCOPE = false
						local SAR_2_X16_SCOPE = false
						local SAR_2_HANDMADESIGHT = false
						local SAR_2_SILENCER = false
						local SAR_2_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--M39_1_BIND------------M39_1_MODS-------------------------------
local M39_1 = nil
						local M39_1_HOLOSIGHT = false
						local M39_1_X8_SCOPE = false
						local M39_1_X16_SCOPE = false
						local M39_1_HANDMADESIGHT = false
						local M39_1_SILENCER = false
						local M39_1_MUZZLEBOOST = false
--M39_2_BIND------------M39_2_MODS-------------------------------
local M39_2 = nil
						local M39_2_HOLOSIGHT = false
						local M39_2_X8_SCOPE = false
						local M39_2_X16_SCOPE = false
						local M39_2_HANDMADESIGHT = false
						local M39_2_SILENCER = false
						local M39_2_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--P250_BIND-------------P250_MODS--------------------------------
local P250 = nil
						local P250_HOLOSIGHT = false
						local P250_X8_SCOPE = false
						local P250_HANDMADESIGHT = false
						local P250_SILENCER = false
						local P250_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--M92_BIND--------------M92_MODS---------------------------------
local M92 = nil
						local M92_HOLOSIGHT = false
						local M92_X8_SCOPE = false
						local M92_HANDMADESIGHT = false
						local M92_SILENCER = false
						local M92_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--PROTOTYPE17_BIND------PROTOTYPE17_MODS-------------------------
local PROTOTYPE17 = nil
						local PROTOTYPE17_HOLOSIGHT = false
						local PROTOTYPE17_X8_SCOPE = false
						local PROTOTYPE17_HANDMADESIGHT = false
						local PROTOTYPE17_SILENCER = false
						local PROTOTYPE17_MUZZLEBOOST = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--PYTHON_BIND-----------PYTHON_MODS------------------------------
local PYTHON = nil
						local PYTHON_HOLOSIGHT = false
						local PYTHON_X8_SCOPE = false
						local PYTHON_HANDMADESIGHT = false
-----------------------------------------------------------------
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--1--
--REVOLVER_BIND--------------------------------------------------
local REVOLVER = nil
-----------------------------------------------------------------

--SETTINGS-------------------------------------------------------
local SENSITIVITY = 0.833 --set preferred sensitivity
local ADS_SENSITIVITY = 0.833 --set preferred ADS sensitivity
local FOV = 90 --set preferred fov
-----------------------------------------------------------------

--EXTRA_STUFF----------------------------------------------------
local door_unlocker = nil --set Mouse Button ID here
local key_code = 0 --set the key code. Example: 1337
local sell_clicker = nil --set Mouse Button ID, aim at "BUY", press bind, click LBM. Stop by pressing the bind again.
local insta_eoka = nil --set Mouse Button ID here
-----------------------------------------------------------------

--SCRIPT_FUNCTIONS-----------------------------------------------
function IsLeftNotPressed()return not IsMouseButtonPressed(1)end
function IsRightNotPressed()return not IsMouseButtonPressed(3)end
function Sleep_for(a)b=GetRunningTime()+a;repeat until GetRunningTime()>b-1 end
function Sleep_extra(gun, a)local b=GetRunningTime()+a;repeat if (IsMouseButtonPressed(gun)) then break end until GetRunningTime()>b-1 end
function round(x) return x >= 0 and math.floor(x + 0.5) or math.ceil(x - 0.5) end
function Smoothing(a,b,c)local d,e,f=0,0,0;local g=b/a;local h=c/a;for i=0,a do local j=round(i*g)local k=round(i*h)local l=i;MoveMouseRelative(j-d,k-e)Sleep_for(l-f)d,e,f=j,k,l end 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COPE,false,P250_HANDMADESIGHT},[6]={P250_2_HOLOSIGHT,P250_2_X8_SCOPE,false,P250_2_HANDMADESIGHT},[7]={P250_MUZZLEBOOST,P250_2_MUZZLEBOOST}},[11]={[1]={"0","0","0","0","0","0","0","0","0","0","0","0","0","0","0"},[2]={"-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9","-1.9"},[3]={1.7,10.25,1,0.92},[4]={1.7,10.25,1,0.92},[5]={M92_HOLOSIGHT,M92_X8_SCOPE,false,M92_HANDMADESIGHT},[6]={M92_2_HOLOSIGHT,M92_2_X8_SCOPE,false,M92_2_HANDMADESIGHT},[7]={M92_MUZZLEBOOST,M92_2_MUZZLEBOOST}},[12]={[1]={"0","0","0","0","0","0"},[2]={"-1.3","-1.3","-1.3","-1.3","-1.3","-1.3"},[3]={1.74,10.85,1.0,0.92},[4]={1.74,10.85,1.0,0.92},[5]={PROTOTYPE17_HOLOSIGHT,PROTOTYPE17_X8_SCOPE,false,PROTOTYPE17_HANDMADESIGHT},[6]={PROTOTYPE_2_HOLOSIGHT,PROTOTYPE_2_X8_SCOPE,false,PROTOTYPE_2_HANDMADESIGHT},[7]={false,false}},[13]={[1]={"0","0","0","0","0","0"},[2]={"-3.5","-3.5","-3.5","-3.5","-3.5","-3.5"},[3]={1.6,9.75,1,0.91},[4]={1.6,9.75,1,0.91},[5]={PYTHON_HOLOSIGHT,PYTHON_X8_SCOPE,false,PYTHON_HANDMADESIGHT},[6]={PYTHON_2_HOLOSIGHT,PYTHON_2_X8_SCOPE,false,PYTHON_2_HANDMADESIGHT},[7]={false,false}},[14]={[1]={"0","0","0","0","0","0","0","0"},[2]={"-1.1","-1.1","-1.1","-1.1","-1.1","-1.1","-1.1","-1.1"},[3]={1.0,1.0,1.0,1.0},[4]={1.0,1.0,1.0,1.0},[5]={false,false,false,false},[6]={false,false,false,false},[7]={false,false}}}AK47_RPM=133.3;LR300_RPM=120;MP5A4_RPM=100;THOMPSON_RPM=113;SMG_RPM=100;HMLMG_RPM=125;M249_RPM=120;SAR_RPM=174.927114;M39_RPM=174.927114;P250_RPM=150;M92_RPM=150;PROTOTYPE_RPM=600;PYTHON_RPM=150;REVOLVER_RPM=174.927114;AK47_AT=100;LR300_AT=100;MP5A4_AT=89;THOMPSON_AT=100;SMG_AT=100;HMLMG_AT=125;M249_AT=120;SAR_AT=75;M39_AT=75;P250_AT=100;M92_AT=150;PROTOTYPE_AT=175;PYTHON_AT=145;REVOLVER_AT=145;AK47_BULLETS=30;LR300_BULLETS=30;MP5A4_BULLETS=30;THOMPSON_BULLETS=20;SMG_BULLETS=24;HMLMG_BULLETS=60;M249_BULLETS=100;SAR_BULLETS=16;M39_BULLETS=20;P250_BULLETS=10;M92_BULLETS=15;PROTOTYPE_BULLETS=6;PYTHON_BULLETS=6;REVOLVER_BULLETS=8;AT_Tables={AK47_AT,LR300_AT,MP5A4_AT,THOMPSON_AT,SMG_AT,HMLMG_AT,M249_AT,SAR_AT,M39_AT,P250_AT,M92_AT,PROTOTYPE_AT,PYTHON_AT,REVOLVER_AT}RPM_Tables={AK47_RPM,LR300_RPM,MP5A4_RPM,THOMPSON_RPM,SMG_RPM,HMLMG_RPM,M249_RPM,SAR_RPM,M39_RPM,P250_RPM,M92_RPM,PROTOTYPE_RPM,PYTHON_RPM,REVOLVER_RPM}GunsBullets={AK47_BULLETS,LR300_BULLETS,MP5A4_BULLETS,THOMPSON_BULLETS,SMG_BULLETS,HMLMG_BULLETS,M249_BULLETS,SAR_BULLETS,M39_BULLETS,P250_BULLETS,M92_BULLETS,PROTOTYPE_BULLETS,PYTHON_BULLETS,REVOLVER_BULLETS}FullTables={{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}},{{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}},{{[1]={},[2]={},[3]={},[4]={}},{[1]={},[2]={},[3]={},[4]={}}}}}local m=-0.03*SENSITIVITY*ADS_SENSITIVITY*3.6*FOV/100;local n=1.90;local o=2;local p=1.93;for q=1,#FullTables do for r=1,#FullTables[1]do Silencer=1.0;MUZZLEBOOST=1.0;if q<13 then if csfqsqwe32[q][7][r]==true then MUZZLEBOOST=0.9;if q==6 then n=1.97 elseif q==7 then n=1.9 else n=1.87 end else MUZZLEBOOST=1.0;if q==6 then n=2 elseif q==7 then n=1.93 else n=1.9 end end else MUZZLEBOOST=1.0 end;for s=1,#csfqsqwe32[q][r+2]do if csfqsqwe32[q][r+4][s]==false then csfqsqwe32[q][r+2][s]=1.0 end end;if q==4 then if csfqsqwe32[q][8][r]==true and csfqsqwe32[q][r+4][1]==true then Silencer=0.9 end elseif q==5 then if csfqsqwe32[q][8][r]==true and csfqsqwe32[q][r+4][1]==true then Silencer=0.9 end end;for t=1,#FullTables[2]do OverFlowST,OverFlowX,OverFlowY=0,0,0;Module_Multiplier=1.0;for u=1,#csfqsqwe32[q][r+2]do Module_Multiplier=Module_Multiplier*csfqsqwe32[q][r+2][u]end;for v=1,GunsBullets[q]do if t==1 then if q==6 then if csfqsqwe32[q][r+4][2]==true or csfqsqwe32[q][r+4][3]==true then if v>30 then X=0;Y=csfqsqwe32[q][2][v]/m*Module_Multiplier*Silencer else X=csfqsqwe32[q][1][v]/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]/m*Module_Multiplier*Silencer end else if v>45 then X=0;Y=csfqsqwe32[q][2][v]/m*Module_Multiplier*Silencer else X=csfqsqwe32[q][1][v]/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]/m*Module_Multiplier*Silencer end end elseif q==7 then if csfqsqwe32[q][r+4][2]==true or csfqsqwe32[q][r+4][3]==true then if v>31 then X=0;Y=csfqsqwe32[q][2][v]/m*Module_Multiplier*Silencer else X=csfqsqwe32[q][1][v]/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]/m*Module_Multiplier*Silencer end else if v>47 then X=0;Y=csfqsqwe32[q][2][v]/m*Module_Multiplier*Silencer else X=csfqsqwe32[q][1][v]/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]/m*Module_Multiplier*Silencer end end else X=csfqsqwe32[q][1][v]/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]/m*Module_Multiplier*Silencer end else if q==6 then if csfqsqwe32[q][r+4][2]==true or csfqsqwe32[q][r+4][3]==true then if v>16 then X=0;Y=csfqsqwe32[q][2][v]*o/m*Module_Multiplier*Silencer else X=csfqsqwe32[q][1][v]*o/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]*o/m*Module_Multiplier*Silencer end else if v>23 then X=0;Y=csfqsqwe32[q][2][v]/m*Module_Multiplier*Silencer else X=csfqsqwe32[q][1][v]*o/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]*o/m*Module_Multiplier*Silencer end end elseif q==7 then if csfqsqwe32[q][r+4][2]==true or csfqsqwe32[q][r+4][3]==true then if v>17 then X=0;Y=csfqsqwe32[q][2][v]*p/m*Module_Multiplier*Silencer else X=csfqsqwe32[q][1][v]*p/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]*o/m*Module_Multiplier*Silencer end else if v>24 then X=0;Y=csfqsqwe32[q][2][v]*p/m*Module_Multiplier*Silencer else X=csfqsqwe32[q][1][v]*p/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]*o/m*Module_Multiplier*Silencer end end elseif q==4 or q==5 then X=csfqsqwe32[q][1][v]*o/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]*o/m*Module_Multiplier*Silencer else X=csfqsqwe32[q][1][v]*p/m*Module_Multiplier*Silencer;Y=csfqsqwe32[q][2][v]*p/m*Module_Multiplier*Silencer end end;OverFlowX=round(X)-X+OverFlowX;if OverFlowX>1 then OverFlowX=OverFlowX-1;X=round(X)+1 else X=round(X)end;OverFlowY=Y%1+OverFlowY;if OverFlowY>1 then OverFlowY=OverFlowY-1;Y=round(Y)+1 else Y=round(Y)end;if q<12 then AT=AT_Tables[q]*MUZZLEBOOST else AT=AT_Tables[q]end;if MUZZLEBOOST==1.0 then OverFlowST=RPM_Tables[q]*MUZZLEBOOST%1+OverFlowST else OverFlowST=0 end;if q~=1 then if OverFlowST>1 then ST=RPM_Tables[q]*MUZZLEBOOST-AT+1;OverFlowST=OverFlowST-1-ST%1;ST=round(RPM_Tables[q]*MUZZLEBOOST-AT+1)else ST=round(RPM_Tables[q]*MUZZLEBOOST-AT)end else ST=round(RPM_Tables[q]*MUZZLEBOOST-AT)end;FullTables[q][r][t][1][v]=X;FullTables[q][r][t][2][v]=Y;FullTables[q][r][t][3][v]=AT;FullTables[q][r][t][4][v]=ST end end end end;local w=100;local z=100;local function A(B,C)CROUCH_STATE=1;STAND_STATE=2;X_ARRAY=1;Y_ARRAY=2;AT_ARRAY=3;ST_ARRAY=4;if kickback and IsMouseButtonPressed(3)then Sleep_for(5)if IsMouseButtonPressed(1)then for D=1,GunsBullets[B]do if IsRightNotPressed()or IsLeftNotPressed()then return end;local E=IsModifierPressed("lctrl")local F,G=FullTables[B][C][STAND_STATE][X_ARRAY][D],FullTables[B][C][STAND_STATE][Y_ARRAY][D]local H=FullTables[B][C][STAND_STATE][AT_ARRAY][D]local I=FullTables[B][C][STAND_STATE][ST_ARRAY][D]if E then if csfqsqwe32[B][7][C]and D>21 then F,G=0,FullTables[B][C][CROUCH_STATE][Y_ARRAY][D]else F,G=FullTables[B][C][CROUCH_STATE][X_ARRAY][D],FullTables[B][C][CROUCH_STATE][Y_ARRAY][D]end;I=round(I*w/100)if csfqsqwe32[B][7][C]==true then H=round(RPM_Tables[B]*0.9-I)else H=round(RPM_Tables[B]-I)end else if csfqsqwe32[B][7][C]and D>12 then F,G=0,FullTables[B][C][STAND_STATE][Y_ARRAY][D]else F,G=FullTables[B][C][STAND_STATE][X_ARRAY][D],FullTables[B][C][STAND_STATE][Y_ARRAY][D]end;I=round(I*z/100)if csfqsqwe32[B][7][C]==true then H=round(RPM_Tables[B]*0.9-I)else H=round(RPM_Tables[B]-I)end end;if B>=8 and B<=14 then PressKey("pause")Sleep_for(20)ReleaseKey("pause")end;Smoothing(H,F,G)if I~=0 then Sleep_for(I)end end;repeat local E=IsModifierPressed("lctrl")local F,G=FullTables[B][C][STAND_STATE][X_ARRAY][GunsBullets[B]],FullTables[B][C][STAND_STATE][Y_ARRAY][GunsBullets[B]]if B==1 and(AK47_1_MUZZLEBOOST or AK47_2_MUZZLEBOOST)then F=0 end;local H=FullTables[B][C][STAND_STATE][AT_ARRAY][GunsBullets[B]]local I=FullTables[B][C][STAND_STATE][ST_ARRAY][GunsBullets[B]]if E then if B==1 and(AK47_1_MUZZLEBOOST or AK47_2_MUZZLEBOOST)then F,G=0,FullTables[B][C][CROUCH_STATE][Y_ARRAY][GunsBullets[B]]I=round(I*w/100)if csfqsqwe32[B][7][C]==true then H=round(RPM_Tables[B]*0.9-I)else H=round(RPM_Tables[B]-I)end else F,G=FullTables[B][C][CROUCH_STATE][X_ARRAY][GunsBullets[B]],FullTables[B][C][CROUCH_STATE][Y_ARRAY][GunsBullets[B]]I=round(I*w/100)if csfqsqwe32[B][7][C]==true then H=round(RPM_Tables[B]*0.9-I)else H=round(RPM_Tables[B]-I)end end end;if B>=8 and B<=14 then PressKey("pause")Sleep_for(20)ReleaseKey("pause")end;Smoothing(H,F,G)if I~=0 then Sleep_for(I)end until IsLeftNotPressed()end end end;local function J(K,L)variables={}local M={AK47_1={AK47_1_HOLOSIGHT,AK47_1_X8_SCOPE,AK47_1_X16_SCOPE,AK47_1_HANDMADESIGHT,AK47_1_SILENCER,AK47_1_MUZZLEBOOST},AK47_2={AK47_2_HOLOSIGHT,AK47_2_X8_SCOPE,AK47_2_X16_SCOPE,AK47_2_HANDMADESIGHT,AK47_2_SILENCER,AK47_2_MUZZLEBOOST},LR300_1={LR300_1_HOLOSIGHT,LR300_1_X8_SCOPE,LR300_1_X16_SCOPE,LR300_1_HANDMADESIGHT,LR300_1_SILENCER,LR300_1_MUZZLEBOOST},LR300_2={LR300_2_HOLOSIGHT,LR300_2_X8_SCOPE,LR300_2_X16_SCOPE,LR300_2_HANDMADESIGHT,LR300_2_SILENCER,LR300_2_MUZZLEBOOST},MP5A4_1={MP5A4_1_HOLOSIGHT,MP5A4_1_X8_SCOPE,MP5A4_1_X16_SCOPE,MP5A4_1_HANDMADESIGHT,MP5A4_1_SILENCER,MP5A4_1_MUZZLEBOOST},MP5A4_2={MP5A4_2_HOLOSIGHT,MP5A4_2_X8_SCOPE,MP5A4_2_X16_SCOPE,MP5A4_2_HANDMADESIGHT,MP5A4_2_SILENCER,MP5A4_2_MUZZLEBOOST},THOMPSON_1={THOMPSON_1_HOLOSIGHT,THOMPSON_1_X8_SCOPE,THOMPSON_1_X16_SCOPE,THOMPSON_1_HANDMADESIGHT,THOMPSON_1_SILENCER,THOMPSON_1_MUZZLEBOOST},THOMPSON_2={THOMPSON_2_HOLOSIGHT,THOMPSON_2_X8_SCOPE,THOMPSON_2_X16_SCOPE,THOMPSON_2_HANDMADESIGHT,THOMPSON_2_SILENCER,THOMPSON_2_MUZZLEBOOST},SMG_1={SMG_1_HOLOSIGHT,SMG_1_X8_SCOPE,SMG_1_X16_SCOPE,SMG_1_HANDMADESIGHT,SMG_1_SILENCER,SMG_1_MUZZLEBOOST},SMG_2={SMG_2_HOLOSIGHT,SMG_2_X8_SCOPE,SMG_2_X16_SCOPE,SMG_2_HANDMADESIGHT,SMG_2_SILENCER,SMG_2_MUZZLEBOOST},HMLMG_1={HMLMG_1_HOLOSIGHT,HMLMG_1_X8_SCOPE,HMLMG_1_X16_SCOPE,HMLMG_1_HANDMADESIGHT,HMLMG_1_SILENCER,HMLMG_1_MUZZLEBOOST},HMLMG_2={HMLMG_2_HOLOSIGHT,HMLMG_2_X8_SCOPE,HMLMG_2_X16_SCOPE,HMLMG_2_HANDMADESIGHT,HMLMG_2_SILENCER,HMLMG_2_MUZZLEBOOST},M249_2={M249_2_HOLOSIGHT,M249_2_X8_SCOPE,M249_2_X16_SCOPE,M249_2_HANDMADESIGHT,M249_2_SILENCER,M249_2_MUZZLEBOOST},M249_1={M249_1_HOLOSIGHT,M249_1_X8_SCOPE,M249_1_X16_SCOPE,M249_1_HANDMADESIGHT,M249_1_SILENCER,M249_1_MUZZLEBOOST},SAR_1={SAR_1_HOLOSIGHT,SAR_1_X8_SCOPE,SAR_1_X16_SCOPE,SAR_1_HANDMADESIGHT,SAR_1_SILENCER,SAR_1_MUZZLEBOOST},SAR_2={SAR_2_HOLOSIGHT,SAR_2_X8_SCOPE,SAR_2_X16_SCOPE,SAR_2_HANDMADESIGHT,SAR_2_SILENCER,SAR_2_MUZZLEBOOST},M39_1={M39_1_HOLOSIGHT,M39_1_X8_SCOPE,M39_1_X16_SCOPE,M39_1_HANDMADESIGHT,M39_1_SILENCER,M39_1_MUZZLEBOOST},M39_2={M39_2_HOLOSIGHT,M39_2_X8_SCOPE,M39_2_X16_SCOPE,M39_2_HANDMADESIGHT,M39_2_SILENCER,M39_2_MUZZLEBOOST},P250={P250_HOLOSIGHT,P250_X8_SCOPE,P250_X16_SCOPE,P250_HANDMADESIGHT,P250_SILENCER,P250_MUZZLEBOOST},M92={M92_HOLOSIGHT,M92_X8_SCOPE,M92_X16_SCOPE,M92_HANDMADESIGHT,M92_SILENCER,M92_MUZZLEBOOST},PROTOTYPE17={PROTOTYPE17_HOLOSIGHT,PROTOTYPE17_X8_SCOPE,PROTOTYPE17_X16_SCOPE,PROTOTYPE17_HANDMADESIGHT,PROTOTYPE17_SILENCER,PROTOTYPE17_MUZZLEBOOST},PYTHON={PYTHON_HOLOSIGHT,PYTHON_X8_SCOPE,PYTHON_X16_SCOPE,PYTHON_HANDMADESIGHT,PYTHON_SILENCER,PYTHON_MUZZLEBOOST},REVOLVER={REVOLVER_HOLOSIGHT,REVOLVER_X8_SCOPE,REVOLVER_X16_SCOPE,REVOLVER_HANDMADESIGHT,REVOLVER_SILENCER,REVOLVER_MUZZLEBOOST}}if M[K]~=nil then for N,O in pairs(M[K])do table.insert(variables,O)end end;local P={}if variables[1]then table.insert(P,"HOLOSIGHT")end;if variables[2]then table.insert(P,"X8_SCOPE")end;if variables[3]then table.insert(P,"X16_SCOPE")end;if variables[4]then table.insert(P,"HANDMADESIGHT")end;if variables[5]then table.insert(P,"SILENCER")end;if variables[6]then table.insert(P,"MUZZLEBOOST")end;if#P>0 then attachmentStr=table.concat(P,"_")result=K.."_"..attachmentStr else result=K end;if L==true then result=result.."_MACRO-ON"else result=result.."_MACRO-OFF"end;return result end;weapons={{arg=AK47_1,macro_off=J("AK47_1",false),macro_on=J("AK47_1",true),recoil={1,1}},{arg=AK47_2,macro_off=J("AK47_2",false),macro_on=J("AK47_2",true),recoil={1,2}},{arg=LR300_1,macro_off=J("LR300_1",false),macro_on=J("LR300_1",true),recoil={2,1}},{arg=LR300_2,macro_off=J("LR300_2",false),macro_on=J("LR300_2",true),recoil={2,2}},{arg=MP5A4_1,macro_off=J("MP5A4_1",false),macro_on=J("MP5A4_1",true),recoil={3,1}},{arg=MP5A4_2,macro_off=J("MP5A4_2",false),macro_on=J("MP5A4_2",true),recoil={3,2}},{arg=THOMPSON_1,macro_off=J("THOMPSON_1",false),macro_on=J("THOMPSON_1",true),recoil={4,1}},{arg=THOMPSON_2,macro_off=J("THOMPSON_2",false),macro_on=J("THOMPSON_2",true),recoil={4,2}},{arg=SMG_1,macro_off=J("SMG_1",false),macro_on=J("SMG_1",true),recoil={5,1}},{arg=SMG_2,macro_off=J("SMG_2",false),macro_on=J("SMG_2",true),recoil={5,2}},{arg=HMLMG_1,macro_off=J("HMLMG_1",false),macro_on=J("HMLMG_1",true),recoil={6,1}},{arg=HMLMG_2,macro_off=J("HMLMG_2",false),macro_on=J("HMLMG_2",true),recoil={6,2}},{arg=M249_2,macro_off=J("M249_2",false),macro_on=J("M249_2",true),recoil={7,1}},{arg=M249_1,macro_off=J("M249_1",false),macro_on=J("M249_1",true),recoil={7,2}},{arg=SAR_1,macro_off=J("SAR_1",false),macro_on=J("SAR_1",true),recoil={8,1}},{arg=SAR_2,macro_off=J("SAR_2",false),macro_on=J("SAR_2",true),recoil={8,1}},{arg=M39_1,macro_off=J("M39_1",false),macro_on=J("M39_1",true),recoil={9,1}},{arg=M39_2,macro_off=J("M39_2",false),macro_on=J("M39_2",true),recoil={9,2}},{arg=P250,macro_off=J("P250",false),macro_on=J("P250",true),recoil={10,1}},{arg=M92,macro_off=J("M92",false),macro_on=J("M92",true),recoil={11,1}},{arg=PROTOTYPE17,macro_off=J("PROTOTYPE17",false),macro_on=J("PROTOTYPE17",true),recoil={12,1}},{arg=PYTHON,macro_off=J("PYTHON",false),macro_on=J("PYTHON",true),recoil={13,1}},{arg=REVOLVER,macro_off=J("REVOLVER",false),macro_on=J("REVOLVER",true),recoil={14,1}}}function OnEvent(Q,R)for N,S in ipairs(weapons)do if Q=="MOUSE_BUTTON_PRESSED"and R==S.arg or Q=="MOUSE_BUTTON_PRESSED"and R==sell_clicker or Q=="MOUSE_BUTTON_PRESSED"and R==insta_eoka then kickback=not kickback;gun=R;if kickback==false then if R==sell_clicker then OutputLogMessage("sell_clicker_MACRO-OFF\n")break elseif R==insta_eoka then OutputLogMessage("insta_eoka_MACRO-OFF\n")break else OutputLogMessage(S.macro_off.."\n")end else if R==sell_clicker then OutputLogMessage("sell_clicker_MACRO-ON\n")x,y=GetMousePosition()EnablePrimaryMouseButtonEvents(true)break elseif R==insta_eoka then OutputLogMessage("insta_eoka_MACRO-ON\n")x,y=GetMousePosition()EnablePrimaryMouseButtonEvents(true)break else OutputLogMessage(S.macro_on.."\n")EnablePrimaryMouseButtonEvents(true)end end end end;for T,S in ipairs(weapons)do if S.arg==gun then A(S.recoil[1],S.recoil[2])break end end;if gun==sell_clicker then if kickback then repeat if IsMouseButtonPressed(gun)then return end;MoveMouseTo(x,y)PressAndReleaseMouseButton(1)Sleep_extra(gun,300)until IsMouseButtonPressed(gun)end elseif gun==insta_eoka then if kickback then repeat if IsMouseButtonPressed(1)then Sleep_for(15)PressKey("r")Sleep_for(50)ReleaseKey("r")end until IsLeftNotPressed()end end;n1=key_code%10;n2=math.floor(key_code%100/10)n3=math.floor(key_code%1000/100)n4=math.floor(key_code/1000)n1=tostring(n1)n2=tostring(n2)n3=tostring(n3)n4=tostring(n4)n1=string.rep("0",1-#n1)..n1;n2=string.rep("0",1-#n2)..n2;n3=string.rep("0",1-#n3)..n3;n4=string.rep("0",1-#n4)..n4;if key_code==0 then return elseif Q=="MOUSE_BUTTON_PRESSED"and R==door_unlocker then PressKey("e")Sleep_for(320)PressMouseButton(1)Sleep_for(1)ReleaseMouseButton(1)Sleep_for(70)ReleaseKey("e")Sleep_for(40)PressAndReleaseKey(n4)Sleep_for(40)PressAndReleaseKey(n3)Sleep_for(40)PressAndReleaseKey(n2)Sleep_for(40)PressAndReleaseKey(n1)Sleep_for(40)end end
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