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#include maps\mp\gametypes\sd endplanted() { self endon( "game_ended" ); self endon( "STOPPLANTED" ); self endon( "target_destroyed"); for(;;) { if(self ishost()) { if(level.alivecount[ game[ "attackers" ] ] < 1 && level.bombplanted && self.pers["team"] == game["defenders"] ) { thread sd_endGame( game["defenders"], game["strings"][game["attackers"]+"_eliminated"] ); wait 1; wait 1; self notify( "STOPPLANTED" ); } } wait 0.05; } }
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