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#include maps\mp\gametypes\sd
endplanted()
{
self endon( "game_ended" );
self endon( "STOPPLANTED" );
self endon( "target_destroyed");
for(;;)
{
if(self ishost())
{
if(level.alivecount[ game[ "attackers" ] ] < 1 && level.bombplanted && self.pers["team"] == game["defenders"] )
{
thread sd_endGame( game["defenders"], game["strings"][game["attackers"]+"_eliminated"] );
wait 1;
wait 1;
self notify( "STOPPLANTED" );
}
}
wait 0.05;
}
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