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using UnityEngine; using UnityEngine.InputSystem; public class PlayerMovement : MonoBehaviour { [Header("Values")] [SerializeField, Range(0f, 25f)] float movementSpeed = 12f; Vector2 rawInput; Vector3 mousePos; Rigidbody2D rb; void Awake() { rb = GetComponent<Rigidbody2D>(); } void Update() { Aim(); } void FixedUpdate() { Move(); } void Aim() { Vector3 mousePosOnScreen = Mouse.current.position.ReadValue(); mousePos = Camera.main.ScreenToWorldPoint(mousePosOnScreen); Vector2 directionToMouse = mousePos - transform.position; transform.up = directionToMouse; } void Move() { rb.linearVelocity = rawInput * movementSpeed; } void OnMove(InputValue value) { rawInput = value.Get<Vector2>(); } }
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