2
{FLOWER}
2
{Honey Flower}
MiliSecDelay:=10
honeyID:=2983
NY:=Sub(:Y, 1)
SY:=Add(:Y, 1)
WX:=Sub(:X, 1)
EX:=Add(:X, 1)
Cooldown.Blocked(DropDelay)==0
Tibia.KeyDown(:K_NUMPAD7)==0 [NW]
Tibia.KeyDown(:K_NUMPAD8)==0 [N]
Tibia.KeyDown(:K_NUMPAD9)==0 [NE]
Tibia.KeyDown(:K_NUMPAD4)==0 [W]
Tibia.KeyDown(:K_NUMPAD6)==0 [E]
Tibia.KeyDown(:K_NUMPAD1)==0 [SW]
Tibia.KeyDown(:K_NUMPAD2)==0 [S]
Tibia.KeyDown(:K_NUMPAD3)==0 [SE]
exit()
{NW}
Map.Thrown(!honeyID, 1, !WX, !NY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{N}
Map.Thrown(!honeyID, 1, :X, !NY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{NE}
Map.Thrown(!honeyID, 1, !EX, !NY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{W}
Map.Thrown(!honeyID, 1, !WX, :Y, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{E}
Map.Thrown(!honeyID, 1, !EX, :Y, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{SW}
Map.Thrown(!honeyID, 1, !WX, !SY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{S}
Map.Thrown(!honeyID, 1, :X, !SY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()
{SE}
Map.Thrown(!honeyID, 1, !EX, !SY, :Z)
Cooldown.Create(DropDelay, !MiliSecDelay)
exit()