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-- Create a new ScreenGui
local gui = Instance.new("ScreenGui")
gui.Name = "MyGui"
gui.Parent = game.Players.LocalPlayer.PlayerGui

-- Create a Frame inside the ScreenGui for dragging
local frame = Instance.new("Frame")
frame.Name = "DraggableFrame"
frame.BackgroundTransparency = 1
frame.Size = UDim2.new(0, 200, 0, 50)
frame.Position = UDim2.new(0.5, -100, 0.5, -25)
frame.Parent = gui

-- Variables to keep track of the state and dragging
local isRunning = false
local isDragging = false
local buttonStateText = {
    [true] = "Running",
    [false] = "Stopped"
}

-- Create a TextButton inside the Frame
local button = Instance.new("TextButton")
button.Name = "MyButton"
button.Text = "Toggle"
button.Size = UDim2.new(1, 0, 1, 0)
button.Position = UDim2.new(0, 0, 0, 0)
button.Parent = frame

-- Function to repeatedly run the script with a 0.1-second delay
local function runScript()
    while isRunning do
        game:GetService("ReplicatedStorage").Rafaga:FireServer()
        wait(0.1)
    end
end

-- Function to handle button click
local function handleClick()
    -- Toggle the state
    isRunning = not isRunning
    
    -- Update the button text
    button.Text = buttonStateText[isRunning]
    
    -- Start or stop running the script
    if isRunning then
        spawn(runScript)
    end
end

-- Connect the handleClick function to the button's Clicked event
button.MouseButton1Click:Connect(handleClick)

-- Enable dragging of the gui
local userGuiService = game:GetService("UserGuiService")
local draggingEnabled = false
local dragStartPos = nil

frame.InputBegan:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        draggingEnabled = true
        dragStartPos = input.Position
        frame.Draggable = true
        userGuiService:AddSelectionParent(gui)
    end
end)

frame.InputChanged:Connect(function(input)
    if draggingEnabled and input.UserInputType == Enum.UserInputType.MouseMovement then
        local dragDelta = input.Position - dragStartPos
        frame.Position = frame.Position + UDim2.new(0, dragDelta.X, 0, dragDelta.Y)
        dragStartPos = input.Position
    end
end)

frame.InputEnded:Connect(function(input)
    if input.UserInputType == Enum.UserInputType.MouseButton1 then
        draggingEnabled = false
        frame.Draggable = false
        userGuiService:RemoveSelectionGroup(gui)
    end
end)
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