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public class SceneLoader : MonoBehaviour { //Scene1 void Start() { Debug.Log("Scene1 started"); if (!PlayerPrefs.HasKey("Score")) { PlayerPrefs.SetInt("Score", 1); } Debug.Log(PlayerPrefs.GetInt("Score")); } void Update() { if(Input.anyKey) { SceneManager.LoadScene(1); } } } --------------------------------------------------- Scene2 public class SceneLoader2 : MonoBehaviour { void Start() { Debug.Log("Scene2 start"); int score = PlayerPrefs.GetInt("Score"); score++; PlayerPrefs.SetInt("Score", score); Debug.Log(score); } void Update() { if (Input.anyKey) { SceneManager.LoadScene(0); } } }