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using System.Collections;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    public CharacterController controller;
    public float speed = 5f;
    public float gravity = -9.8f;
    public float jumpHeight = 1.5f;
    public Transform groundCheck;
    public LayerMask groundMask;
    private Vector3 velocity;
    private bool isGrounded;

    void Update()
    {
        isGrounded = Physics.CheckSphere(groundCheck.position, 0.3f, groundMask);
        if (isGrounded && velocity.y < 0)
        {
            velocity.y = -2f;
        }
        float x = Input.GetAxis("Horizontal");
        float z = Input.GetAxis("Vertical");
        Vector3 move = transform.right * x + transform.forward * z;
        controller.Move(move * speed * Time.deltaTime);
        if (Input.GetButtonDown("Jump") && isGrounded)
        {
            velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
        }
        velocity.y += gravity * Time.deltaTime;
        controller.Move(velocity * Time.deltaTime);
    }
}
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