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#include <iostream>
using namespace std;
void printInfoHero(int HP_HERO, int LEVEL_HERO, int PHOENIX, int EXCALIBUR, int POTION){
cout<<"THONG TIN HIEP SI:";
cout<<endl;
cout<<"-----";
cout<<endl;
bool newExcalibur = false;
if (EXCALIBUR == 1){
newExcalibur = true;
}
else newExcalibur = false;
cout<<HP_HERO<<LEVEL_HERO<<PHOENIX<<POTION<<newExcalibur<<endl;
cout<<"THONG TIN TUI DO:";
cout<<endl;
cout<<"-----";
cout<<endl;
cout<<"PHOENIX: "<<PHOENIX;
cout<<endl;
cout<<"POTION:" <<POTION;
cout<<endl;
cout<<"EXCALIBUR: "<<newExcalibur;
cout<<endl;2
}
void combat(int HP_HERO, int LEVEL_HERO, int PHOENIX, int HP_ENEMY, int DMG, int MAXHP){
if (DMG > HP_ENEMY){
LEVEL_HERO = LEVEL_HERO + 1;
}
else if (DMG < HP_ENEMY){
HP_HERO = HP_ENEMY;
if (HP_HERO < 0){
HP_HERO == 0;
}
else if (HP_HERO == 0){
if (PHOENIX > 0){
HP_HERO = MAXHP;
PHOENIX = PHOENIX - 1;
}
}
}
}
//event
void event(int ID, int LEVEL_ENEMY, int HP_HERO, int LEVEL_HERO){
if (ID == 1){
cout<<"GOBLIN SLAYER";
int baseHpGoblin = 5;
int HP_ENEMY = baseHpGoblin * LEVEL_ENEMY;
int baseDMG = HP_HERO / 20;
int DMG = (baseDMG * LEVEL_HERO) % 11;
cout<<endl;
}
else if (ID == 2){
cout<<"Kill the Slime";
int baseHpGoblin = 15;
int HP_ENEMY = baseHpGoblin * LEVEL_ENEMY;
int baseDMG = HP_HERO / 20;
int DMG = (baseDMG * LEVEL_HERO) % 11;
cout<<endl;
}
else if (ID == 3){
cout<<"Big Bear";
int baseHpGoblin = 20;
int HP_ENEMY = baseHpGoblin * LEVEL_ENEMY;
int baseDMG = HP_HERO / 20;
int DMG = (baseDMG * LEVEL_HERO) % 11;
}
}
int main(){
//input
int MAXHP, HP_HERO, LEVEL_HERO, PHOENIX, EXCALIBUR, POTION;
cin>>MAXHP>>LEVEL_HERO>>PHOENIX>>POTION>>EXCALIBUR;
int n;
cin>>n;
while (n > 0){
int ID, LEVEL_ENEMY;
cin>>ID
event(ID, LEVEL_ENEMY, HP_HERO, LEVEL_HERO);
n--;
}
printInfoHero(HP_HERO, LEVEL_HERO, PHOENIX, POTION, EXCALIBUR);
if (HP_HERO > 0){
cout<<"THE PRINCESS HAS BEEN SAVED!";
}
else {
cout<<"THE PRINCESS HAS BEEEN TRAPPED FOREVER!";
}
return 0;
}
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