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UI.Separator()
UI.Label("Auto Follow")
addTextEdit("followleader", storage.followLeader or "player name", function(widget, text)
storage.followLeader = text
end)
--Code
local toFollowPos = {}
local followMacro = macro(20, "Follow", function()
local target = getCreatureByName(storage.followLeader)
if target then
local tpos = target:getPosition()
toFollowPos[tpos.z] = tpos
end
if player:isWalking() then return end
local p = toFollowPos[posz()]
if not p then return end
if autoWalk(p, 20, {ignoreNonPathable=false, precision=1, marginMin=1, marginMax=1}) then
delay(100)
end
end)Editor is loading...
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