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#include "MyCharacter.h"

AMyCharacter::AMyCharacter()
{
    PrimaryActorTick.bCanEverTick = true;
}

void AMyCharacter::BeginPlay()
{
    Super::BeginPlay();
}

void AMyCharacter::Tick(float DeltaTime)
{
    Super::Tick(DeltaTime);
}

void AMyCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
    Super::SetupPlayerInputComponent(PlayerInputComponent);

    PlayerInputComponent->BindAxis("MoveForward", this, &AMyCharacter::MoveForward);
    PlayerInputComponent->BindAxis("MoveRight", this, &AMyCharacter::MoveRight);
}

void AMyCharacter::MoveForward(float Value)
{
    AddMovementInput(GetActorForwardVector(), Value);
}

void AMyCharacter::MoveRight(float Value)
{
    AddMovementInput(GetActorRightVector(), Value);
}
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