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python
a year ago
663 B
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import pygame from settings import map class Block(pygame.sprite.Sprite): def __init__(self, pos, size, block_type): super().__init__() self.block_type = block_type # Store the type of block (e.g., '1' or '2') if self.block_type == '1': self.image = pygame.image.load('ScuttleKnight/levels/Texture/slicedImages/ground1_02.png').convert() elif self.block_type == '2': self.image = pygame.image.load('ScuttleKnight/levels/Texture/slicedImages/ground1_76.png').convert() self.rect = self.image.get_rect(topleft=pos) def update(self, x_move): self.rect.x += x_move
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