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python
a year ago
663 B
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import pygame
from settings import map

class Block(pygame.sprite.Sprite):
    def __init__(self, pos, size, block_type):
        super().__init__()
        self.block_type = block_type  # Store the type of block (e.g., '1' or '2')

        if self.block_type == '1':
            self.image = pygame.image.load('ScuttleKnight/levels/Texture/slicedImages/ground1_02.png').convert()
        elif self.block_type == '2':
            self.image = pygame.image.load('ScuttleKnight/levels/Texture/slicedImages/ground1_76.png').convert()

        self.rect = self.image.get_rect(topleft=pos)

    def update(self, x_move):
        self.rect.x += x_move
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