Untitled
user_7227489
plain_text
a year ago
6.2 kB
13
Indexable
A:
#include <bits/stdc++.h>
using namespace std;
struct Point {
long long x, y;
};
int checkOrientation(Point a, Point b, Point c) {
long long res = (b.y - a.y) * (c.x - b.x) - (b.x - a.x) * (c.y - b.y);
return (res == 0) ? 0 : (res > 0) ? 1 : 2;
}
bool onSegment(Point a, Point b, Point c) {
return b.x <= max(a.x, c.x) && b.x >= min(a.x, c.x) &&
b.y <= max(a.y, c.y) && b.y >= min(a.y, c.y);
}
bool checkIntersection(Point p1, Point q1, Point p2, Point q2) {
int o1 = checkOrientation(p1, q1, p2);
int o2 = checkOrientation(p1, q1, q2);
int o3 = checkOrientation(p2, q2, p1);
int o4 = checkOrientation(p2, q2, q1);
if (o1 != o2 && o3 != o4)
return true;
if (o1 == 0 && onSegment(p1, p2, q1)) return true;
if (o2 == 0 && onSegment(p1, q2, q1)) return true;
if (o3 == 0 && onSegment(p2, p1, q2)) return true;
if (o4 == 0 && onSegment(p2, q1, q2)) return true;
return false;
}
int main() {
int t;
cin >> t;
while (t--) {
Point p1, q1, p2, q2;
cin >> p1.x >> p1.y >> q1.x >> q1.y >> p2.x >> p2.y >> q2.x >> q2.y;
cout << (checkIntersection(p1, q1, p2, q2) ? "YES" : "NO") << endl;
}
return 0;
}
B:
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
static bool solve(int a,int b,int c){
//breaking a
if(b==c && a%2==0)
return true;
if(a-b==c || a-c == b)
return true;
return false;
}
int main() {
int tests;
cin >> tests;
for (int i = 0; i < tests; ++i) {
int a,b,c;
cin >>a >> b >>c;
if(solve(a,b,c) || solve(b,a,c) || solve(c,a,b))
cout << "YES\n";
else
cout << "NO\n";
}
return 0;
}
C:
#include <bits/stdc++.h>
using namespace std;
long long calc(pair<long long, long long> point1, pair<long long, long long> point2) {
return (point2.first - point1.first) * (point2.first - point1.first) +
(point2.second - point1.second) * (point2.second - point1.second);
}
int main(){
long long n;
long long minDis = LLONG_MAX;
cin>>n;
vector<pair<long long,long long>> points(n);
for(long long i=0;i<n;i++){
cin>>points[i].first >> points[i].second;
}
sort(points.begin(),points.end());
set<pair<long long,long long>> apoints {{points[0].second,points[0].first}};
long long j=0;
for(long long i=1;i<n;i++){
long long td = ceil(sqrt(minDis));
while(j<i && points[j].first < points[i].first -td){
apoints.erase({points[j].second,points[j].first});
j++;
}
auto lowerB = apoints.lower_bound({points[i].second-td,0});
auto upperB = apoints.upper_bound({points[i].second+td,0});
for(auto it=lowerB;it!=upperB;it++){
minDis = min(minDis,calc({it->second,it->first},points[i]));
}
apoints.insert({points[i].second,points[i].first});
}
cout<< minDis <<endl;
return 0;
}
D:
#include <iostream>
#include <vector>
#include <cmath>
using namespace std;
long long calculateDistanceSquared(int x1, int y1, int x2, int y2) {
return 1LL * (x2 - x1) * (x2 - x1) + 1LL * (y2 - y1) * (y2 - y1);
}
int main() {
int tests;
cin >> tests;
for (int i = 0; i < tests; ++i) {
int circles, xs, ys, xTar, yTar, temp1, temp2, flag = 0;
cin >> circles;
vector<int> x(circles);
vector<int> y(circles);
for (int j = 0; j < circles; ++j) {
cin >> temp1 >> temp2;
x[j] = temp1;
y[j] = temp2;
}
cin >> xs >> ys >> xTar >> yTar;
long long myDisSquared = calculateDistanceSquared(xs, ys, xTar, yTar);
for (int j = 0; j < circles; ++j) {
long long thisDisSquared = calculateDistanceSquared(x[j], y[j], xTar, yTar);
if (thisDisSquared <= myDisSquared) {
flag = 1;
break;
}
}
if (flag == 1)
cout << "NO\n";
else
cout << "YES\n";
}
return 0;
}
E:
#include <iostream>
#include <vector>
#include <cmath>
using namespace std;
long long calculateDistanceSquared(int x1, int y1, int x2, int y2) {
return 1LL * (x2 - x1) * (x2 - x1) + 1LL * (y2 - y1) * (y2 - y1);
}
int main() {
int tests;
cin >> tests;
for (int i = 0; i < tests; ++i) {
int circles, xs, ys, xTar, yTar, temp1, temp2, flag = 0;
cin >> circles;
vector<int> x(circles);
vector<int> y(circles);
for (int j = 0; j < circles; ++j) {
cin >> temp1 >> temp2;
x[j] = temp1;
y[j] = temp2;
}
cin >> xs >> ys >> xTar >> yTar;
long long myDisSquared = calculateDistanceSquared(xs, ys, xTar, yTar);
for (int j = 0; j < circles; ++j) {
long long thisDisSquared = calculateDistanceSquared(x[j], y[j], xTar, yTar);
if (thisDisSquared <= myDisSquared) {
flag = 1;
break;
}
}
if (flag == 1)
cout << "NO\n";
else
cout << "YES\n";
}
return 0;
}
F:
#include <bits/stdc++.h>
using namespace std;
int main() {
int t;
cin >> t;
while (t--) {
long long n, m;
cin >> n >> m;
long long x1, y1, x2, y2;
cin >> x1 >> y1 >> x2 >> y2;
int ans;
if ((x1 == 1 || x1 == n) && (y1 == 1 || y1 == m) ||
(x2 == 1 || x2 == n) && (y2 == 1 || y2 == m)) {
ans = 2;
} else if (x1 == 1 || x1 == n || y1 == 1 || y1 == m ||
x2 == 1 || x2 == n || y2 == 1 || y2 == m) {
ans = 3;
} else {
ans = 4;
}
cout << ans << endl;
}
return 0;
}
I:
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
int main() {
int len,i;
cin >> len;
for (int j = 0; j < len; ++j) {
cin >> i;
if(360%(180-i) == 0 && i >= 60 && i!=180)
cout << "YES\n";
else
cout << "NO\n";
}
return 0;
}
Editor is loading...
Leave a Comment