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local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local part = script.Parent -- Change to the obstacle part

part.Touched:Connect(function(hit)
    local hitCharacter = hit.Parent
    local hitHumanoid = hitCharacter:FindFirstChildOfClass("Humanoid")
    if hitHumanoid and hitCharacter == character then
        humanoid.Health = 0
    end
end)

local function onKeyPress(input)
    if input.KeyCode == Enum.KeyCode.Space then
        humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
    end
end

game:GetService("UserInputService").InputBegan:Connect(onKeyPress)
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