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// write your code local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")

local myPlayer = game.Players.LocalPlayer
local myChar = myPlayer.Character
local myHRP = myChar:WaitForChild("HumanoidRootPart")
local camera = game.Workspace.CurrentCamera

local flying = false
local speed = 0.5


local bp = Instance.new("BodyPosition", myHRP)
bp.MaxForce = Vector3.new()
bp.D = 10
bp.P = 10000

local bg = Instance.new("BodyGyro", myHRP)
bg.MaxTorque = Vector3.new()
bg.D = 10

function fly()
	flying = true
	bp.MaxForce = Vector3.new(400000,400000,400000)
	bg.MaxTorque = Vector3.new(400000,400000,400000)
	while flying do
		rs.RenderStepped:wait()
		bp.Position = myHRP.Position +((myHRP.Position - camera.CFrame.p).unit * speed)
		bg.CFrame = CFrame.new(camera.CFrame.p, myHRP.Position)
	end
end

function endFlying()
	bp.MaxForce = Vector3.new()
	bg.MaxTorque = Vector3.new()
	flying = false
end

uis.InputBegan:connect(function(input)
	if input.KeyCode == Enum.KeyCode.Space then
		if not flying then
			fly()
		else
			endFlying()
		end
	end
end)
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