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// write your code local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local myPlayer = game.Players.LocalPlayer
local myChar = myPlayer.Character
local myHRP = myChar:WaitForChild("HumanoidRootPart")
local camera = game.Workspace.CurrentCamera
local flying = false
local speed = 0.5
local bp = Instance.new("BodyPosition", myHRP)
bp.MaxForce = Vector3.new()
bp.D = 10
bp.P = 10000
local bg = Instance.new("BodyGyro", myHRP)
bg.MaxTorque = Vector3.new()
bg.D = 10
function fly()
flying = true
bp.MaxForce = Vector3.new(400000,400000,400000)
bg.MaxTorque = Vector3.new(400000,400000,400000)
while flying do
rs.RenderStepped:wait()
bp.Position = myHRP.Position +((myHRP.Position - camera.CFrame.p).unit * speed)
bg.CFrame = CFrame.new(camera.CFrame.p, myHRP.Position)
end
end
function endFlying()
bp.MaxForce = Vector3.new()
bg.MaxTorque = Vector3.new()
flying = false
end
uis.InputBegan:connect(function(input)
if input.KeyCode == Enum.KeyCode.Space then
if not flying then
fly()
else
endFlying()
end
end
end)Editor is loading...