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You’ve run into a common but tricky Avalonia error when migrating from WPF. AVLN2000: Unable to resolve suitable regular or attached property Triggers on type Avalonia.Xaml.Interactivity.Interaction This points to this line in your code: <int:Interaction.Triggers> <!-- ❌ INVALID in Avalonia --> ✅ Why this happens: <Interaction.Triggers> is from WPF/Blend Behaviors, and DOES NOT exist in Avalonia. In Avalonia, the correct attached property is: <Interaction.Behaviors> So you must change every <int:Interaction.Triggers> block to <int:Interaction.Behaviors>, and use only Behaviors (like EventTriggerBehavior, DataTriggerBehavior, etc.) inside it. ✅ Fix: Replace Triggers → Behaviors ❌ Invalid (your code now): <int:Interaction.Triggers> <intcore:EventTriggerBehavior EventName="GotKeyboardFocus"> <intcore:InvokeCommandAction Command="{Binding GotKeyboardFocusCommand}"/> </intcore:EventTriggerBehavior> </int:Interaction.Triggers> ✅ Correct Avalonia version: <int:Interaction.Behaviors> <intcore:EventTriggerBehavior EventName="GotKeyboardFocus"> <intcore:InvokeCommandAction Command="{Binding GotKeyboardFocusCommand}"/> </intcore:EventTriggerBehavior> </int:Interaction.Behaviors> ✔ That's all — just change Triggers → Behaviors, and Avalonia will parse it correctly. ✅ Summary of Migration Rule: WPF Avalonia Equivalent <Interaction.Triggers> ❌ Not supported <Interaction.Behaviors> ✅ Use this instead EventTriggerBehavior ✅ Same InvokeCommandAction ✅ Same ChangePropertyAction ✅ Same ✅ Final Tip: If you have both <Interaction.Triggers> and <Interaction.Behaviors> in a file, even just one invalid Triggers block can break everything with AVLN2000. So make sure you globally refactor all to Behaviors.
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